Issa 5 Posted April 4, 2014 Share Posted April 4, 2014 I really enjoy Forgotten Magic Redone, mainly because I adore how we can customise the spells and thus tailor them to our specification. I thought that it could be really cool if there was a similar mod for weapons, so that warriors could enjoy similar treasures. A suggestion for how it could be done: Each weapon starts out as powerful as an Orcish weapon of their type. A weapon can level up 5 times (increasing in damage by 1 each time), meaning that in raw power they will match Ebony Weapons but will be weaker than either Dragonbone weapons or Daedric weapons. Each weapon can be found in a different place hidden around Skyrim. Example weapons (just ideas, feel free to ignore!): Infernus: Steel Mace with a weak fire enchantment. The following perks may be applied to the weapon, 1 per level up: -Blaze: Fire damage on enchantment increases.-Everburn: Enemies set on fire by the mace burn for 50% longer.-Torchfire: The mace gives off light when drawn.-Beacon of War: All enemies are drawn to attack you, ignoring your companions.-Beacon of Might: All allies close by are strengthened by your reassuring presence.-Flameward: While blocking with this mace equipped, Fire resistance increases by 20%-Sunflare: Deals some Sun damage as well as Fire damage.-Explosive blows: Power attacks have a chance to trigger a fireball.-Funeral Pyre: Fire enchantment does 20% more damage against the undead.-Trollsbane: Health Regeneration is reduced by 10% with every hit of the weapon, capping at reducing health regen by 50%. Trickster: Glass sword with with a weak Chaos enchantment. The following perks may be applied to the blade, 1 per level up: -Discord: Chaos Damage increases.-Shadow Walking: Blade muffles footsteps whilst drawn.-Magus: Fortifies Magicka by <weapon level*5>-Souldrinker: Each hit with the blade has a 10% chance to attempt to Soul Trap your enemy.-Lifedrinker: Enchants the weapon with the Fate enchantment from the Black Bow of Fate.-Nightblade: Weapon deals same backstab damage as daggers.-Panic: Attempts to make living opponents afraid.-Phantasm: While wielded in the right hand, illusions in the left hand are strengthened.-Spellthief: While blocking, grants 20% to absorb incoming spells.-Debilitation: Each hit has a 20% to poison your foe. Hope people like the idea and that a capable modder feels like giving it a go. :D Link to comment Share on other sites More sharing options...
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