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End of Lonesome Road Freezing


CuChulainnW

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I am having a freezing issue similar to the one described here: ( http://forums.nexusmods.com/index.php?/topic/459565-help-freezing-after-lonesome-road/ ). I have yet to find a solution, however a slight work around is to teleport out of the missile silo before entering the exit door which takes you to the mojave.

 

My game is heavily modded however I do have a very powerful gaming system to handle it. If you've experienced a similar situation, or know a solution to resolve this please postl

 

Thanks,

 

Cu.

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If you have a load order or some way to describe what mods you have running, there is a possible out. It depends on the exact situation too.

if you can hard save just before the freezing up spot do so and let me know if you can go backwards still and not freeze.

kitty

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FalloutNV.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Detect Traps.esm
jokristinascloset.esm
IWR.esm
NSkies URWLified.esm
wsex.esm
Military NV Backpacks.esm
UWHNV-Core.esm
New Vegas Redesigned II.esm
FreesideOpen.esm
NevadaSkies.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
CINEMATECH.esm
Advanced Recon Tech.esm
Sortomatic.esm
Afterschool Special.esm
oHUD.esm
Detect Traps - Traponator 4000.esp
Detect Traps - Perk.esp
Detect Traps - DLC.esp
Lucky Lighter.esp
housemod.esp
VeronicaFix.esp
sleep_on_back_sexy.esp
IWR - Rebuilt.esp
MojaveOutpostCleanUp.esp
Vurt's WFO.esp
NSkies URWLifiedDM.esp
NSkies URWLifiedHH.esp
NSkies URWLifiedOWB.esp
Better Looking Mojave Outpost Barracks.esp
wsexInnuendoAnims.esp
wsexInnuendoNPCs.esp
Military NV Backpacks - BumBagUseSlot1.esp
Novac Hotel Suite Upgrade Final.esp
Novac Reborn.esp
Primm Reborn.esp
UWHNV-Addon-GRA.esp
UWHNV-Addon-DLC.esp
UWHNV-Addon-FollowerHome.esp
Veronica 2.esp
NVR- Recommended.esp
New Vegas redesigned- Honest Hearts.esp
Cass and Veronica.esp
LFox 1st Recon Beret Perk.esp
Goodsprings Reborn.esp
betsybrahmin.esp
FSOmusic.esp
FreesideOpenPatch.esp
originalintro.esp
Cobra NV.esp
EVE FNV.esp
EVE FNV-[GRA Patch for EVE 1.3].esp
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Tech - Detect Traps.esp
Advanced Recon Gear - Project Nevada.esp
HigherCompanionLevelCap.esp
Slave In Pose NV Edition.esp
Advanced Recon Riot Gear Helmet.esp
Advanced Recon Range Finder.esp
rotfacetoriches.esp
athornysituation.esp
kochandbohr.esp
awilderwasteland.esp
outsidebets.esp
Pacersgambit.esp
RadioGhosts.esp
Veronica's Gauss Rifle.esp
Weathered10mmFixes.esp
LFox Stealth Suit Bug Fixes.esp
Mission Mojave - Ultimate Edition.esp
SunnyCompanion.esp
HZFollowerCheatMenu.esp
NewVegasExtendedMapMarkers.esp
WeaponModsExpanded.esp
EVE FNV - ALL DLC.esp
Centered 3rd Person Camera - Unraised.esp
CASM.esp
Military NV Backpacks - Vendor Script Replenish.esp
bzArmour.esp
bzBodySuits.esp
The Mod Configuration Menu.esp
DarNifiedUINV.esp
NevadaSkies - Ultimate DLC Edition.esp
EVE FNV - NO GRA.esp
DYNAVISION 2 - Dynamic Lens Effect.esp
ELECTRO-CITY - Imaginator.esp
Directors Chair.esp
veronica_no_hood.esp
avangraffscorned.esp
Bouncing Natural Breasts.esp
Benny's Lucky Lighter.esp
originalintroExtended.esp
Stealth Suit Configuration Menu.esp
Weathered10mmFixed.esp
High Roller Suite.esp
wsex-DSI.esp
Project Nevada - Rebalance Uncapped Max Level.esp
GR123SurvivalistRifleMods.esp
freesideopendebug.esp
betsybrahminFSO.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
QRhymeRenegade.esp
NewVegasBountiesFSOPatch.esp
NewVegasBountiesII Fixes - DLCs.esp
NV Cass Hat & Outfit Playable.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
My Merge Patch.esp
Project Nevada - WMX.esp
Project Nevada - EVE All DLC.esp
Project Nevada - EVE No DLC.esp
Project Nevada - EVE No GRA.esp
WMX-DLCMerged.esp
WMX-EVE-AllDLCMerged.esp

Total active plugins: 134
Total plugins: 142

 

System:

 

OS Name Microsoft Windows 8.1
Processor Intel® Core i7-4770 CPU @ 3.40GHz, 3401 Mhz, 4 Core(s), 8 Logical Processor(s)

Installed Physical Memory (RAM) 32.0 GB
Graphics card: Name NVIDIA GeForce GTX 760 (192-bit)



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I should mention, I have run the mods through FNVEdit, and am using MasterFiles as I was having crashes with out it after removing and adding mods back. Now that I have fresh saves again I may not have to run the masterfile edit.

 

I have made several saves before exiting out the missile silo doors which triggers the cutscene. The cutscenes work just fine. It's when I get back to the mojave, I am stuck looking at the footlocker. No "SPECIAL" menue pops up as it should. The HUD display is gone, the background sounds are fine, the environmental effects work, day to night etc. I can't move, or toggle Pip Boy etc. I can esc to load the game again. I can by pass the cutscene and missile silo door and teleport directly to Goodsprings or other locations with out problem, however that does not properly conclude Lonesome Road. I can go back into the Devide too with out trouble. It only freezes when I go through those misile silo doors to get to the cutscene finaly.

 

Thanks for your input.

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FNVEdit, and am using MasterFiles as I was having crashes with out it after removing and adding mods back. Now that I have fresh saves again I may not have to run the masterfile edit.

ok , it appears you have a slight mess. Understand, the arrangement of the mods is way off course, and I doubt Even Loot won't fix it.

 

The above Quote is to verify you mean "master-updated the esp's?". If so, you have a real mess. Data controlling some aspects of function can get canceled out if set to esm format, esm formats mean the data is allowed to be over written and be passive, where an ESP is in total control and can't be overridden by an esm. Thus the purpose of the two formats.

 

None the less, go into the game, go up to the doors. enter console and click on the doors, write down the Form ID of that door. exit the game, RunFNVEdit. post the data written down into the form (id) box and hit enter.

 

what I want from you is, how many mods share that same data and post those mods you see across the tabs on the right side of xedit windows.

 

Now, understand, the last hard save you have will be standing at that door, here is what is needed to take place. You need to Identify IF the mods sharing the data are at fault or not, that means this hard saved game will be totally unless for testing purposes afterwards.

 

it's a test game. the list you post here, of the files inter-reacting with that set of doors are to be the only mods loading, and the only mods sitting in the data line up, no other mods are to be in there at all. If you use Mo, just edit the main folders and leave all data intact but move the master / esp's up into an option folder so the plugins don't load and the game can not see them.

 

this game uses *.NAM files and some other neat things to force even an unchecked mod to load. any master files will load no matter what.

 

so, the load order will be just those mods, run the game now, yes, there will be things missing, IF the game even allows you to load it up, al you need to do is walk through the doors. IF it now allows you too? then the test is done, and the mods that share the same data are not at fault, one of the other plugins will be.

 

But if you still can not transverse through the doors, then you can step by step remove one esp or esm at a time in the same manner and rerun at the same point. until you can transverse through the doors.

 

this is a lot to do if you don't use MO.

kitty

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Thank you Purr4me,

 

I ran the door entry through the FNVedit, and found that Nevada Skys was mentioned and looked a little suspicious. So I deactivated that mod then went through the door. RESULT!. I am through the door, the SPECIAL menue triggered, and the game is buisness as usual. I have made a save after the collection of gear and am about to reinstall Nevada Skies.

 

Thanks again!

 

Cu

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Fantastic ! it was a big post too, so i hope you copy it down, a lot of things I post make sense to a lot of people, most, it dos not.

This was a thought in time post, a walk through a set of events as the tech works out the problem in the minds eye.

 

it is only one way, there are many ways and tools that can be used to get to this point too. this was my first attempt at this issue.

it is a common method. When I edit things on the PC, and don't run the game at all, Ideal with how the tools and the files react too.

 

A merging process is very pacific and touchy so things need to done in the correct order and manner. There are many ways you can merge data, that will load up properly, and others that won't, stages of events in all of this is the very same as how a game runs, windows handles files, stores them, gathers info, index's them retrieves that too.

 

your "saved game" is the same as a windows operating systems registry file in how it is built with that respect but is for the game only, it's your data base, I call it that for what it really is, the games registry as you build it up.

 

IF your build is using sloppy mods? well, kinda shows what can happen. some mods, when they are made, have other mods siting in the authors data folder, and are not active, but this is not fallout 3, and a lot think just because the engine tech is the same, it is not, so the storage methods are also not quite the same. NV is an upgrade of the engine capabilities, better direct x system and screen capture abilities.

I know fallout 3 data is in the game, they used it as a base platform and changed a lot of stuff, so that makes a lot of people think it is the same data base.

 

if that were to be true, you could interchanges all files between both games and not need to use tools and methods to force it to work right. so many things come down to realizing that simple things are actually the cause of a problem. a colon, a semi colon, a period, a letter in a text inside a file, a piece of code never seen, can literally kill a game, or because the way the game is structured, build up a rotten, corrupted data base, AKA your saved game file. IF it starts to bloat up and your at a low level? something is really wrong some where.

 

you can have a Crystal clean set of mods, every file is flawless, but, how they interact between them selves at game run time is the key,

 

your case (Nevada Sky's was mentioned and looked a little suspicious. So I deactivated that mod then went through the door. RESULT!.)

 

your welcome. Have fun.

kitty

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  • 1 month later...

Thank You, Thank You, Thank You!

I was having the same exact problem right at the end of Lonesome Road.

Very frustrating (my first play through).

 

I used Nexus Mod Manager to deactivate Nevada Skies, ran LOOT and Voila! LR completed perfectly!

 

Best Regards,

Longcrossing

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