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Continue Play with mods Question


BarrNoneTech

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First time poster here... be nice please.

I'm sure this is a simple answer / fix for most of you so here goes... I am unable to continue after I activate the Purifier. :wallbash:

The only official add-on I don't have is the Mother-ship Zeta and that is coming shortly.

 

After sitting through the ending screens and verbage it goes back to the game load screen.

I've tried disabling different mods, changing cells and saving / leaving then trying it again but no-joy.

 

Could someone take a look at the PDF I've attached to this post and let me know if they see where my problem might be?

Page one has the list of mods and page two shows the mods and they're corresponding index.

I'm using FOSE Loader, FOMM and FOMS.

Thanks in advance!

:thanks:

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I had that issue. I made a save right before the time to go into the chamber. I then closed out the program, removed all of my mods (NOT the DLCs), went in and finished. The game took over two weeks later and I saved again, left the game, restarted my mods and went on with life. I have 95+ mods running so it was easier than testing each to see which stopped my game from advancing.
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Ok, that worked and I was able to get through the ending and continue on with Broken Steel but now I've got a problem with leveling up. When the interface for selecting your perks displays and I hit "A" to continue the game freezes. I have to do the old three finger salute to bring up the task manager and it says Fallout 3.exe is not responding so I have to kill the process.

I followed the same line of thinking that got me through the previous problem but it has not worked thus far.

Any ideas for me to try out?

Thanks in advance!

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The better solution than the "disable all mods" method is to get FO3Edit and Miax's great guide on using this utility to find and resolve mod conflicts.
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The better solution than the "disable all mods" method is to get FO3Edit and Miax's great guide on using this utility to find and resolve mod conflicts.

Sounds like a plan... you got a link to a reputable site that won't be infected with bugs?

 

On Fallout3 Nexus of course! :)

 

Just do a search on FO3Edit. That way you'll find both ElminsterAU's utility and Miax's great guide.

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The better solution than the "disable all mods" method is to get FO3Edit and Miax's great guide on using this utility to find and resolve mod conflicts.

Sounds like a plan... you got a link to a reputable site that won't be infected with bugs?

 

On Fallout3 Nexus of course! :)

 

Just do a search on FO3Edit. That way you'll find both ElminsterAU's utility and Miax's great guide.

 

You realize that was a test! :thumbsup: And you passed with flying colors!

Thanks again for the help. Been reading up on the manual so I don't screw anything up.

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Well, I ran FO3Edit and read the manual front to back. Changed the load order around and built my merged file per instructions and I still have the same issue.

Once I level up and click on "Done" after selecting a perk the game freezes as in stops responding. Same as before I have to Ctrl Alt Del and End Task to clear out of the game.

I think I may be looking at a corrupt file or some other problem.

Any thoughts on that anyone?

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Well, I ran FO3Edit and read the manual front to back. Changed the load order around and built my merged file per instructions and I still have the same issue.

Once I level up and click on "Done" after selecting a perk the game freezes as in stops responding. Same as before I have to Ctrl Alt Del and End Task to clear out of the game.

I think I may be looking at a corrupt file or some other problem.

Any thoughts on that anyone?

 

If you used FO3Edit to do an automatic merge patch (by right-clicking and selecting Create Merge Patch from the context menu), you may still have mod conflicts. After the Create Merge Patch method, I step through and check each mod for conflicts. Since the automated merge exists, I can use Copy as override into... or Copy as deep override into... and select my merge patch to add them. This second-pass through gets all the conflicts.

 

Obviously you're having a conflict between a perk mod and something else. The same happened to me with UPP Beverage. I had to remove it because the only answer was going into GECK and rewriting a script compatible with it and a Hunger/Thirst/Fatigue mod -- since my scripting skills in Fallout3 aren't up to snuff yet, I chose Miax's option #4 in conflict resolution: remove one of the offending mods. At least temporarily :)

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