Jump to content

downloadable classes with entirely new skill trees


LambLotion

Recommended Posts

im new to modding and i'm coming here for some help/advice on my idea.

 

from what i have researched on the interwebs, adding entirely new skill trees is not an option atm. so i came up with this idea right here:

 

i would like to make a "Class mod" so that you can pick a mage for instance, and instead of having a ton of useless warrior and thief perk trees we add in more mage related perk trees. I also would like to know if its possible to change the perk trees ingame, for instance before you start a new game it asks you if you want to be a mage, thief or warrior and then completely alters your skill trees to what was picked. the other way i thought was that you download a certain class and can only make that kind of class unless you deactivate the mod and reactivate a different one from NMM.

 

we could keep like 3-4 perk trees universal between them all but change the rest. in my mind a mage isn't gonna be able to pick locks very well but instead can use a spell from alteration for example to open locks. Or instead of the current smithing, the mage has something like magic smith. idk im still in brainstorming mode lol.

 

im really just putting this out there to see if anyone is interested and wants to collaborate this with me or if something out there already exist. keep in mind, you would be working with someone of NOVICE skill in this field :D but i would really like to learn how to script and what not so if someone wants to be my mentor that would be awesome too!

Link to comment
Share on other sites

im new to modding and i'm coming here for some help/advice on my idea.

 

from what i have researched on the interwebs, adding entirely new skill trees is not an option atm. so i came up with this idea right here:

 

i would like to make a "Class mod" so that you can pick a mage for instance, and instead of having a ton of useless warrior and thief perk trees we add in more mage related perk trees. I also would like to know if its possible to change the perk trees ingame, for instance before you start a new game it asks you if you want to be a mage, thief or warrior and then completely alters your skill trees to what was picked. the other way i thought was that you download a certain class and can only make that kind of class unless you deactivate the mod and reactivate a different one from NMM.

 

we could keep like 3-4 perk trees universal between them all but change the rest. in my mind a mage isn't gonna be able to pick locks very well but instead can use a spell from alteration for example to open locks. Or instead of the current smithing, the mage has something like magic smith. idk im still in brainstorming mode lol.

 

im really just putting this out there to see if anyone is interested and wants to collaborate this with me or if something out there already exist. keep in mind, you would be working with someone of NOVICE skill in this field :D but i would really like to learn how to script and what not so if someone wants to be my mentor that would be awesome too!

I can make no promises, but this is actually something I'm tinkering with now, as many of the perk mods I've tried (yes, even SkyRe) leave a bit to be desired in this department.

 

The mod I'm working on leans heavily toward the mundane with specializations and roleplaying potential abounding. Tired of my crossbow-loving thief getting only one or two beneficial perks from archery, lockpicking, etc., the rest pretty much going to waste or *having* to be bought to unlock the ones that really pertain to my character as far as roleplay. In my mind, for instance, archery take two paths - crossbows and regular bows, each path filled with plenty of perks to let you spend all the way up to 100 without ever really having to touch the other branch. I mean, honestly, what good is 'overdraw' for crossbows? Eagle Eye? Yes. Steady hand? Oh hells yes. But overdraw? Maybe something similar like 'Tighter String: You have replaced your crossbow's normal drawstring with one featuring twice the tension. Bolts do 25% more damage to enemies". Stuff like that.

Link to comment
Share on other sites

yea i was actually thinking about making an entirely new skill tree for crossbows but it may be a bit of a stretch.

 

ive decided to take things into my own hands and begin to learn to script and get this idea of mine rolling. i made a post in mod talk about where i ROUGHLY (emphasis on roughly lol) want to go with my first class mod, here is the link to it:

 

http://forums.nexusmods.com/index.php?/topic/1582450-does-anybody-want-this-mod-im-working-on-just-wondering/&do=findComment&comment=13632520

 

so far i setup a proccer to kind of patch new keywords to things and fiddled with a combat reflexes tree. so far so good

 

feel free to leave some ideas there if you have any and if you want to colab just let me know :)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...