Bazerk83 Posted October 15, 2009 Share Posted October 15, 2009 Hi guys, I'm having a problem with FOOK2 with regards to the console. What I've been trying to do is use the player.additem <code> # command for FOOK2 specific weapons. I'm typing the command, code and quantity correctly but if always gives me an error, no matter which item code of FOOK2 items that I try, so it's as if that code is wrong (which they can't ALL be) or perhaps maybe that FOOK2 isn't working correctly. To give some history, I installed FOOK2 v1.0 via msi and have used FOMM, Archive Invalidation Invalidation (set to activate) and FOMS 2 to ensure correct loadout order. I did read up in the instructions somewhere for FOOK (not FOOK 2 ) something about you MUST set the options or menu or something and using hotkey "O" but i have no idea what this is supposed to mean, how to do this, or if I even NEED to do this for FOOK2 . I know that FOOK2 is atleast partly working as Megaton has their bomb in a "temple" scaffold structure. I also have Nightvision Goggles in my inventory which is part of FOOK2 but using the "n" key as the instructions states, or selecting them in the pipboy doesn't seem to do anything. There's also a skeleton outside of Vault 101 which isn't usually there without mods, so yeah, this all tells me that FOOK2 is working. So why won't FOOK2 items load from console commands? I have all the codes from a FOOK 2 readme. Has anybody else tried doing this? Is anyone experienced with FOOK 2 v1.0? Below is my loadout order, I realise owned.esp and 2 upp packs.esp are sandwiched in with esms but this was arranged this way by FOMS, all green so all healthy and correct I presume. Unless someone can confirm otherwise, or recommened a better loadout order. If someone could tell what I'm doing wrong or what I've missed I would really appreciate it. Thanks guys. I hope I've provided enough info on the problem. Loadout Fallout3.esmAnchorage.esmCALIBR.esmOwned!.espUPP - Pack 1.espUPP - Pack 2.espThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmFOOK2 - Main.esmFOOK2 - [*censored*[ World and Neighbourhood Kit.esmFOOK2 [DIK} DLC Improvement Kit.esmFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espUnoffcial Fallout 3 Patch - Operation Anchorage.espUnoffcial Fallout 3 Patch - The Pitt.espUnoffcial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espUnofficial Fallout 3 Patch - Broken Steel.espFOOK2 - [EVE] Energy Visual's Enhanced.espEVE_Beta_0.9.4.espEVE Operation Anchorage.espUPP - Original Perks.espOverhead3PCamera.espKillableKidsNormalHealthOptional.espbzBodySuits.espbzArmour.espAnimy_prostitution.esp --------------------------- Link to comment Share on other sites More sharing options...
Bazerk83 Posted October 15, 2009 Author Share Posted October 15, 2009 Nevermind, I'm an idiot, I've figured out the problem. I've spent a couple of hours today reinstalling everything and the one thing I forgot was FOSE. doh.... I'd still like to know if this loadout looks stable though, because personally, it doesn't to me with esps being listed above esms.... but this is the loadout that FOS 2 set.... Any opinions or advice guys? Link to comment Share on other sites More sharing options...
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