Zyxpsilon Posted May 31, 2014 Share Posted May 31, 2014 Anything that actually gives us more control over Camera settings (both in realtime and through various custom settings!) is certainly a must. When Bokauk added such complex features to her ToolBok program, i wondered how i ever could do without a fully pan-tilt-yaw-pitch UI where gameplay and actions take a whole new meaning. Dunno how far you are into implementing that stuff but let me ask for something if you figure it might be worth the coding; -- A way (either by shortcut or key-binding) to reset everything straight to the default Interface values. It seems logical that after a few toggling moves and sometimes (when) simply losing perspective on the "viewing scope", we'd wish to re-initialize the camera from a clear_valid_familiar point-of-origin. Good luck with it... as i'm sure many people could use such a feature. PS; currently using wghost81's Tweaks... these camera variations are working correctly. But if we need to modify the "Degrees", we have to re-install from scratch. Link to comment Share on other sites More sharing options...
wghost81 Posted May 31, 2014 Share Posted May 31, 2014 Amineri, default executable camera pitch function is broken. Check Camera Mods for working one. Link to comment Share on other sites More sharing options...
wghost81 Posted May 31, 2014 Share Posted May 31, 2014 Zyxpsilon, you don't need to reinstall camera mods from scratch: simply change values and re-apply the mod — everything will work. Link to comment Share on other sites More sharing options...
Amineri Posted May 31, 2014 Share Posted May 31, 2014 Amineri, default executable camera pitch function is broken. Check Camera Mods for working one. I'll have to check out your implementation, but I did find a pitch control that worked : vPres.CAMGetCurrentView().AddPitch((1.0 * m_vMouseCursorDelta.Y)) This accesses XGCameraView through the XComPresentationLayer and calls XGCameraView.AddPitch. This function works for adjusting pitch, while the XComCamera.PitchCamera is non-functional: XComCamera(Outer.PlayerCamera).PitchCamera(m_vMouseCursorDelta.Y * 2.0) does not work. So in summary :XComCamera class only supports changing yaw (pitch does not work)XGCameraView class pitch controls do work (presumably yaw does as well) Link to comment Share on other sites More sharing options...
wghost81 Posted June 1, 2014 Share Posted June 1, 2014 I used bokauk's implementation via XComCamera(PlayerCamera).m_kCurrentView.AddPitch(fDegrees) Link to comment Share on other sites More sharing options...
farfrael Posted June 1, 2014 Share Posted June 1, 2014 farfrael, ToolBooks did it, but it was glitching, and I haven't looked into matter since then as default zoom level did the job for me. So no, I don't know the answer to that, sorry. no problem, thank you for the response and your mods ! Link to comment Share on other sites More sharing options...
Amineri Posted July 13, 2014 Share Posted July 13, 2014 Following a suggestion by johnnylump to not make mouse camera controls too intrusive, I've been experimenting with modding the options interface to enable configuration controls. In the interface code I found some disabled controls for "Show Enemy Health" and "Default Zoom Level". These were both dropdown boxes, but with a little actionscript surgery I was able to convert them into a checkbox and a slider. So far there's no functionality behind these UI elements -- Firaxis apparently never wrote the code to allow changing default zoom. But, here's a picture of the modding UI : http://cloud-4.steampowered.com/ugc/79128300880665360/A8477C082DD3EBF4FCD37A8D65AE3975E356D465/ My current plan is to have the "Camera Panning" checkbox do the following :Disable MMouse click-and-hold zoom, and replace it with MMouse click-and-hold yaw/pitch camera control Disable ScrollWheel elevation change, and replace it with Scrollwheel zoom control Remap the actions for the default Q and W keys (which should remain reconfigurable) to control elevation If/when I get that done, the plan is to begin work on enabling the slider to control the default zoom level. --------------- On a technical note, to get this to work I had to find two unused variables in the XComOnlineProfileSettingsDataBlob class. The two variables I find, which don't seem to be used, are :bHasPlayedDLCCampaign -- will hold the setting for Camera Panningm_iGammaPercentage -- will contain the value for Default Camera Zoom (note: m_fGamma appears to contain the value for the actual gamma control) Link to comment Share on other sites More sharing options...
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