Demeggy Posted October 16, 2009 Share Posted October 16, 2009 Lo all, I recently sent a demo of my mod to a friend to test run for me, and after playing, his first comment was; nice - shame about the texture on the custom mesh. I had a look myself at a screeny of his, and sure enough, the texture was this very bizarre bright blue colour. In my game, the mesh appears textured and working, so what's causing this? Any ideas? Cheers Link to comment Share on other sites More sharing options...
neunen Posted October 16, 2009 Share Posted October 16, 2009 you friend may not be using archive invalidation, or he put the textures in the wrong place... probably the former though Link to comment Share on other sites More sharing options...
ecksile Posted October 16, 2009 Share Posted October 16, 2009 Or possibly in the nif the texture is named to a different area such as C:\program files\fallout3\textures\. And should be named to just \Textures\MODname\texture.dds Link to comment Share on other sites More sharing options...
Skree000 Posted October 16, 2009 Share Posted October 16, 2009 or the texture might not be in the textures folder at all? maybe if its on some randomly named folder somewhere on your pc? (or you didnt send him the texture?) OH also make sure your friend sets up his FALLOUT.INI file properly (mydocs/mygames/Fallout3/FALLOUT.INI) change bInvalidateOlderFiles=0 to =1 Link to comment Share on other sites More sharing options...
Demeggy Posted October 17, 2009 Author Share Posted October 17, 2009 Cheers fellas, it appears that he'd not changed his .ini file :) I just noticed though that my FOMM has set my validation to 0, so I validated it again, and everythings the same as normal, except my pipBoy isn't showin up. Just an empty hand. Any ideas? Link to comment Share on other sites More sharing options...
Skree000 Posted October 18, 2009 Share Posted October 18, 2009 what mods are you running Link to comment Share on other sites More sharing options...
Demeggy Posted October 18, 2009 Author Share Posted October 18, 2009 Cube Experimental, Real Time Settler and the Life of Raider Add On, Buildable Bots, WReality Haven, Bunker 72 (whatever the hell that is?!), Clear Skies, Yearlings Glasses, and my own mod that doesn't affect the pipboy in anyway at all. Link to comment Share on other sites More sharing options...
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