Deleted7922709User Posted April 7, 2014 Share Posted April 7, 2014 Here's the idea: every faction has a very specific way of behaving in combat. Some factions are very aggressive. Others are more passive. Others are a mix in-between depending on the circumstances they face. Let me give some examples of what I have in mind: -Predatory animals: very aggressive to the player and other characters, like in vanilla. If seriously wounded (i.e. <60% of health) will retreat from combat. If on death's door ( <25% of health) will turn back and fight to the death. -Prey animals: passive as in vanilla. Will avoid combat, but if injured (<60% of health), will fight to the death. -Bandits and mages: highly aggressive and opportunistic. Will chase down the player and are as aggressive as predators, but if badly wounded will flee. If in a group and some of their allies drop in rapid succession, will scatter. -Professional soldiers (Stormcloaks, Imperials, Guards, Mercenaries, Hirelings, Thanes, Thalmor infantry, Dawnguard): almost always will fight to the death. Very, VERY rarely will flee from battle. -Civilians: Will seek safety ASAP to avoid combat. If badly wounded, will fight. Don't know how easy or difficult this would be to include, but since we have a ton of AI-related mods I don't see why it wouldn't be possible to do. Link to comment Share on other sites More sharing options...
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