Stonefist Posted October 18, 2009 Share Posted October 18, 2009 Hello Folks, I'm a newbie to modding who has been trying (but failing) to use 3ds max to simply modify an existing character mesh (male characters). I don' t intend to alter the vertex count, instead, I'm simply moving existing vertexes to create a different body shape. I'm trying to use niftools to complete this but each time I seem to create a character with patches of transparent textures. The resulting shape, however, is correct. Please point me to some applicable tutorials for using niftools with 3ds Max to edit meshes exclusive of textures. Thansk, Stone Link to comment Share on other sites More sharing options...
jackpack Posted October 19, 2009 Share Posted October 19, 2009 http://www.f3underground.com/forum/14-gene...ification-talk/ Link to comment Share on other sites More sharing options...
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