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Console command not working/opening


mashumarousagidrop

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I installed some mods that required that I get them through the console.

I followed the intrusctions via Dragonage wiki.

"<true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" />"
Changed to
<true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" arguments="-enabledeveloperconsole;" autoquit="true" />

I then also edited OpenConsole_0 to

"Keyboard::Button_~"

I opened my game, but nothing happens.

Any ideas?

Thanks

(I used both Button_Tilde and Button_~ as neither worked for me, nor Button_Grave
Edited by mashumarousagidrop
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I then also edited OpenConsole_0 to "Keyboard::Button_~"

 

"Well there's your problem lady..."

 

In the KeyBindings.ini file where you assign the keyboard shortcuts, you don't use the character itself, you use the name of the character. Mine uses this:

OpenConsole_0=Keyboard::Button_Grave

Where "Grave" is the name of the un-shifted key, (just above the Tab key on a standard US keyboard) which produces the "grave" accent mark [ ʽ ].

 

(The shifted character on that same key is the "Tilde" [ ~ ].)

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I then also edited OpenConsole_0 to "Keyboard::Button_~"

 

"Well there's your problem lady..."

 

In the KeyBindings.ini file where you assign the keyboard shortcuts, you don't use the character itself, you use the name of the character. Mine uses this:

OpenConsole_0=Keyboard::Button_Grave

Where "Grave" is the name of the un-shifted key, (just above the Tab key on a standard US keyboard) which produces the "grave" accent mark [ ʽ ].

 

(The shifted character on that same key is the "Tilde" [ ~ ].)

 

 

I actually did that already.

Because tilde didn't work, I tried the character itself.

 

Both have failed to work.

 

The default Button_Grave never worked for me from the start.

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Hmmmm... What install do you have? (And what keyboard layout/language driver are you using?)

 

Does my coding look alright?

Or am I missing spaces/have too many spaces?

http://i1106.photobucket.com/albums/h361/Himemiya_Neko/keybindings_zps6207d8a0.jpg

 

http://i1106.photobucket.com/albums/h361/Himemiya_Neko/code_zpsa9664f9e.jpg

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(Sorry, missed that... )

 

Well, I had (and still have, on the shelf) the retail disc version of the original game, and of the UE. I installed both over the years, (multiple times, long story...) and successfully used the console with every install. I never had to make any edits to any game files at all. I just added the parameter [ -enabledeveloperconsole ] to the shortcut I used to start the game (and now to the "Game Properties" option of the EA/Origin downloaded version.)

 

I've only used this method from the Wiki:

 


Enabling the console

There are three ways to enable the console. For Steam users, only the method of editing the XML file will work.


Using a shortcut

Make a shortcut to your "daorigins.exe" file (typically located in the C:\Program Files (x86)\Dragon Age\bin_ship folder) on your desktop, Start Menu, or wherever. Right click on the shortcut, choose properties, then add the following to the end of line in the "Target" field: -enabledeveloperconsole — it should look something like this:

 

"C:\Program Files\Dragon Age\bin_ship\daorigins.exe" -enabledeveloperconsole

 

Be sure you include the quotation marks, and that there is a single space between the last quotation mark and the hyphen.

 

Note that it WILL NOT WORK if you try to modify the shortcut created during installation, as it points to a different executable (dalauncher.exe rather than daorigins.exe). You need a shortcut pointing directly to daorigins.exe

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