zakmagic11 Posted October 18, 2009 Share Posted October 18, 2009 OK I have a big problem... For the past three days I have been designing and making a heightmap, this heightmap is roughly the size of oblivion's and so when it came to the critical process of generating the LOD mesh, it crashed. I close all applications, disable processes I don't need and then load my plugin and click generate Full LOD.It gets to about 15% in 5 seconds and then the aplication closes, just like that. Isn't my computer good enough, it has a 2.6GHz Dual Core Processer and 4GB of RAM? Or is there a problem with the heightmap? I just don't know what to do now, If it helps here's a picture of my heightmap's Overlay to show how big it is:http://i38.tinypic.com/vzkdiq.jpg So how can I fix this, Is it a problem with the heightmap, or my computer and what do I do? Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 19, 2009 Share Posted October 19, 2009 It's hard to say. I would suggest trying to close down as many non-essential programs as you can, and then try to generate a quick prototype. The heightmap component of the CS is one of the least stable parts, so the problem could be any number of things. If possible, it would probably be a good idea to convert your .esp into a .esm for creating the heightmaps since this will make your ram requirements for just loading the mod much less. Have to remember that .esp files are stored in RAM, so large .esp files can end up using most of your available RAM. People usually don't realize just how much file size is increased just from adding a 4 quad worldspace for their little islands. Really though, you should probably just try to reduce the size of the land you are intending to work with. Anything over 6 quads of terrain is far more space than anyone would be able to use, even with having a fairly large team to work on parts of that land. Your worldspace is actually about twice the generated area that is in the game, so is probably far too large for any sort of realistic project. Link to comment Share on other sites More sharing options...
zakmagic11 Posted October 19, 2009 Author Share Posted October 19, 2009 Thanks alot Vagrant0, you may not remember but this is the second time you've helped me ( In this thread ) and I really appreticate it. I'll take everything into account and reduce the size of terrain, I realise now how much work this would have been for the amount of people working on it. Thanks again Link to comment Share on other sites More sharing options...
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