MASTER101 Posted October 18, 2009 Share Posted October 18, 2009 i get this error whenever i try to load my mods in fo3edit...I have around 150 mods and I really need to find a way to make them compatible and fix my load order.... Using Fallout3 Data Path: C:\Program Files\Bethesda Softworks\Fallout 3\Data\Using ini: C:\Users\Valuable Customer\Documents\My Games\Fallout3\Fallout.iniUsing settings file: C:\Users\Valuable Customer\AppData\Local\Fallout3\Plugins.fo3viewsettingsLoading active plugin list: C:\Users\Valuable Customer\AppData\Local\Fallout3\Plugins.txtFatal: Error loading plugin list: <EOSError: System Error. Code: 1006.The volume for a file has been externally altered so that the opened file is no longer valid>[CALIBR.esm] Loading file[CALIBR.esm] File loaded[CALIBR.esm] Start processing[Fallout3.esm] Loading file[Fallout3.esm] File loaded[Fallout3.esm] Start processing[ThePitt.esm] Loading file[ThePitt.esm] File loaded[ThePitt.esm] Start processing[PointLookout.esm] Loading file[PointLookout.esm] File loaded[PointLookout.esm] Start processing[Zeta.esm] Loading file[Zeta.esm] File loaded[Zeta.esm] Start processing[brokenSteel.esm] Loading file[brokenSteel.esm] File loaded[brokenSteel.esm] Start processing[Mart's Mutant Mod.esm] Loading file Link to comment Share on other sites More sharing options...
csb Posted October 19, 2009 Share Posted October 19, 2009 Load the esp that errors-out in GECK (with the v1.5 patch), save and then exit. This often fixes problems where the mod is authored for versions prior to 1.7 and something is incompatible with the v1.7 patch. Contact the mod author so they can correct the issue. Link to comment Share on other sites More sharing options...
Soulbringer1 Posted January 24, 2016 Share Posted January 24, 2016 I got the same error code and i dont have anything but the unofficial patch and all dlc's loaded. i have "no mods. it gave me a list of mods I used to have. it was weird. Link to comment Share on other sites More sharing options...
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