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View Distances, LOD, cells, blocks - ini variable help


rahaney

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Hey all,

 

I'm not sure which variable to edit in either the Fallout.ini or the FalloutPrefs.ini in order to solve an annoying problem.

 

Mainly, its that when viewed from the Raider overpass north of 101 i can see objects in the distance like the satellite arrays & paradise falls but closer areas like Big Town are just represented as terrain i.e. i can see the flat area upon which they stand but the houses don't load up until i start moving closer towards them.

 

I would quite happily trade one for the other, though having both would be good if the performace hit isnt too great.

 

Should i edit my cell variable, blocks etc?

 

I will try and post a screenshot,

 

Cheers,

 

rahaney

 

PS: I added the screenshot and you can see the arrays, the chapel, the power station stacks in the distance but right in the middle of the shot should be Big Town!!!! Where is it?

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In the Fallout.ini, in section [Terrainmanager] you will find the entry "fBlockLoadDistance". You can raise this value to increase the view distance for buildings and objects. Mine is currently set to 125000.0, I never bothered to change it though :happy:
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In the Fallout.ini, in section [Terrainmanager] you will find the entry "fBlockLoadDistance". You can raise this value to increase the view distance for buildings and objects. Mine is currently set to 125000.0, I never bothered to change it though :happy:

 

Thanks aerialz for the tip, but i believe that variable controls the load distance of generic buildings, when i reduced mine it took away the power station stack in the distance but didn't draw Big Town :confused:

 

I think i've narrowed it down to the uGridstoLoad variable but i'm hesistant to increase it above the default of 5. It's more the distance that the new grid loads up at.

 

The screen below shows a very definite line (i put in the red to show you) where the engine stops rendering the area completely at. You can see the road changes clearly.

 

I know u can increase the buildings & trees in the distance using other variables but i'd really like to increase the distance at which new grids load.

 

I've upped the interior, exterior cell numbers & also the preload limit too so its not those.

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I dont think its the uGridstoLoad variable because I can clearly see Big Town from this distance in my game. I believe there is something wrong with the minimum range your game loads objects and buildings into the game. I think the entry fBlockLoadDistanceLow in the FalloutPrefs.ini controls this.
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I dont think its the uGridstoLoad variable because I can clearly see Big Town from this distance in my game. I believe there is something wrong with the minimum range your game loads objects and buildings into the game. I think the entry fBlockLoadDistanceLow in the FalloutPrefs.ini controls this.

 

I increased the BlockLoadDistances aswell as the trees back to settings of 100000 and this resulted in my seeing all the Arrays plus Paradise Falls yet BigTown still doesn't load until you approach it, after this point however it does stick around if you're in the area since its loaded into mem but if you fast travel to Springvale & walk back it's gone again.

 

I can confirm that the uGridstoLoad variable does increase the distance, at first @ 7 i had 2 rows of BigTown houses, then them all when i upped it to 9, but the problem is that using this variable loads the entire cell including actors/objects/items etc so it impacts your performance :(

 

If you can show by screenies that when coming from Springvale and standing where i was and then adjusting a different variable - then this suddenly draws BigTown's buildings i'd be delighted. There's no marks for using the noclip tcl command to run towards it and then back ;)

 

Cheers,

 

R

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