David Brasher Posted October 19, 2009 Share Posted October 19, 2009 I am not a re-texturer and don't know what I am doing. I am debugging a mod made by someone else who is not around anymore, and have found a custom blood splatter that renders as black instead of red. So I discover that there is no _n.dds texture to go with the .dds file. No wonder it was black. So I add one. But now I have red blood on the floor in the middle of a big black square. I have been searching the documentation to figure out how to make all the stuff out around the model transparent instead of black, but not having any luck. How can I eliminate the black square around my red blood splatter? Link to comment Share on other sites More sharing options...
Tchos Posted October 19, 2009 Share Posted October 19, 2009 You need an alpha channel in the texture map in the shape of the blood splatter. Link to comment Share on other sites More sharing options...
David Brasher Posted October 19, 2009 Author Share Posted October 19, 2009 Okay. So working on Gimp, I have a two-layer image on my _n.dds file. I think I have communicated to the computer that the bottom layer is the alpha channel, but I am not sure it got the message. How do I make the black background of the alpha channel render as transparent? Link to comment Share on other sites More sharing options...
David Brasher Posted October 19, 2009 Author Share Posted October 19, 2009 Never mind. I am scrapping that whole model/texture complex and modifying a vanilla one that is not glitched. Link to comment Share on other sites More sharing options...
RagnaHighArc Posted October 19, 2009 Share Posted October 19, 2009 There was nothing wrong with your texture. The "_n.dds" is the normal map. The alpha has to be in the other dds file. All you had to do was go into Colors >> Color to Alpha >> And choose "From "Black" to alpha" That would've made the image's blacks transparent ingame. Link to comment Share on other sites More sharing options...
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