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Posted

I am not a re-texturer and don't know what I am doing. I am debugging a mod made by someone else who is not around anymore, and have found a custom blood splatter that renders as black instead of red. So I discover that there is no _n.dds texture to go with the .dds file. No wonder it was black. So I add one. But now I have red blood on the floor in the middle of a big black square. I have been searching the documentation to figure out how to make all the stuff out around the model transparent instead of black, but not having any luck.

 

How can I eliminate the black square around my red blood splatter?

Posted
Okay. So working on Gimp, I have a two-layer image on my _n.dds file. I think I have communicated to the computer that the bottom layer is the alpha channel, but I am not sure it got the message. How do I make the black background of the alpha channel render as transparent?
Posted
Never mind. I am scrapping that whole model/texture complex and modifying a vanilla one that is not glitched.
Posted

There was nothing wrong with your texture. The "_n.dds" is the normal map. The alpha has to be in the other dds file.

 

All you had to do was go into Colors >> Color to Alpha >> And choose "From "Black" to alpha"

 

That would've made the image's blacks transparent ingame.

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