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stgsoviet

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Every wondered why the cave fungus uses the iguana bits model?

 

Well for a city mod I'm making, the inhabitants main source of food is fungus grow in irradiated caves, and I wanted to make at least some of the fungus "pickable."

 

Well, you can imagine my depression when I learned that using static meshes as a food item doesn't work so well. I need to add collision to the wasteland fungus 06 model, yet have no clue how to do this.

 

Here's the plan that solves both of these problems, make a simple fungus model, maybe just the vanilla fungus "cap" with the stalk chopped off? -And just replace the the cave fungus model.

 

 

 

Short and Sweet: Who wants to make a better cave fungus model?

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@TheChan

Yep, that would work great.

 

@neunen

Or, you could chop it in half, making the stalk and the cap separate, and just add the havoc to the cap. Then I could set it up so the full stalk is replaced by the "cut" one. I don't really know if some lone stacks would look good though.

 

Finally, you could make some whole new model.

Something like

http://wwwdelivery.superstock.com/WI/223/1...1566-410534.jpg

would look noticeably different -and sweet- on a cave wall.

 

Let me know what you want to do.

Thanks a bunch

-stgsoviet

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