EssGeeDee Posted October 29, 2009 Author Share Posted October 29, 2009 Hmm, ok thanks for the input guys. I'll work on this one. Link to comment Share on other sites More sharing options...
Darthanubis666 Posted October 30, 2009 Share Posted October 30, 2009 hi dude !!! looks like my picture gave you some ideas ! and i was reading the topic and thinking in some sugestions : 1°: since you will need the reload animation from another gun like hunting rifle or sawed off shotgun ... why not use part of that model ? 2°: about crippling your own arm ... do something related with strength ! less strength more cripped you get , the more strength you have less crippled... and if you get max strength no criple at all ! 3°: about the scoped version ... you can use the scope from .44 magnum ! will look better then using 1 from a sniper rifle ! well ... just some sugestions ! keep the good work !! if i have anyother ideas i let you know ! Link to comment Share on other sites More sharing options...
EssGeeDee Posted January 17, 2010 Author Share Posted January 17, 2010 O-K! My computer died, but I had backups of my old files so I'll be modding again soon. I have to download Blender, and everything all over again, but whatever. I also need a hand on how to add shapes, just shapes by themselves, to .nif's, and have them properly skinned and show up in-game. Every time I try, the objects that I make in Blender and **do not attach them to an original part of the model**, they vanish in-game. Link to comment Share on other sites More sharing options...
EssGeeDee Posted January 20, 2010 Author Share Posted January 20, 2010 Well, version 0.95 is up! It has better meshes, etc. Working on v1.00, with suppressed versions. Link to comment Share on other sites More sharing options...
Skree000 Posted November 1, 2010 Share Posted November 1, 2010 just set the critical chance to 100% or more, and set the critical type to 'explosive' i believe, which should make them blow up. (explosive isnt the right name i forget, but its in there) Link to comment Share on other sites More sharing options...
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