Xaiiss Zoroxik Posted December 1, 2009 Share Posted December 1, 2009 First of all, best of luck to you!I too would like to build a new landmass, separate from TES world. I plan to begin that long process after i assemble a new system. Enjoying the long process, i think, is an important part in actually completing such a project.The world that i envision would be large. Have you taken a look at the "Mesogea" Mod? So yeah, big. And mostly wild, prehistoric. Or what you could call between-historic. For example, civilization would be tribalistic, hunter-gather. No cities/towns, just the rare villiage. Predominantly wildernesses. But....... of corse, ancient ruins that speak of long forgotten, advanced societies.I really enjoy the immersion and crafting mods. Selfsufficiency will be the way to survive the early stages.But the reason that i am posting, is to keep in touch with you and the developement of your mod. As you go through the process, maybe you can give me advice, suggestions, etc.Thankyou, and have fun. Link to comment Share on other sites More sharing options...
3rdtryguy Posted December 2, 2009 Share Posted December 2, 2009 I as a player wouldn't bee too keen for a total conversion, but I'd LOVE to be able to hop on a ship at Anvil and sail away to the "Australia" of Nirn, some newly discovered large landmass well away from everything else. I had an idea once for building a network of underground dwemer cities.. on Masser! Using the mine textures and a few cave bits, along with some new dwemer building parts, you could probably build a vastly huge ancient lost dwarven moon colony. How cool would that be? A way to look down on Nirn would just be the icing on the cake. Link to comment Share on other sites More sharing options...
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