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Creating a Lockpicking Perk


Demeggy

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Holler,

 

hello all. Im trying to create the following;

 

When a Player equips a certain weapon and goes to a Locked door, the game bypasses the lockpicking screen and automatically unlocks the door.

 

The way Ive tried to go about this is by creating a Perk with the Activate Entry, checking to see if the thing being activated is a door and is locked, and most importantly that the Self checking condition is that the Player has this weapon equipped. If it is, it runs a script which simply states;

 

	ShowMessage LockBypassed
unlock

 

But I don't seem to be getting anything out of it. It still goes to the lockpicking screen, even with the Perk wielding a priority of 100.

 

Any help would be appreciated, thanks.

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Holler,

 

hello all. Im trying to create the following;

 

When a Player equips a certain weapon and goes to a Locked door, the game bypasses the lockpicking screen and automatically unlocks the door.

 

The way Ive tried to go about this is by creating a Perk with the Activate Entry, checking to see if the thing being activated is a door and is locked, and most importantly that the Self checking condition is that the Player has this weapon equipped. If it is, it runs a script which simply states;

 

	ShowMessage LockBypassed
 unlock

 

But I don't seem to be getting anything out of it. It still goes to the lockpicking screen, even with the Perk wielding a priority of 100.

 

Any help would be appreciated, thanks.

 

Condition getlocked ==1?

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Hmmm,

 

IsObjectType Door == 1

 

and GetLocked == 1

 

I have done same thing and it works,so you problem has to be equip weapon condition

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Hmmm,

 

Ive taken screenies of each of the windows to the perk Ive created.

 

What have I got different on there to yours?

 

http://img200.imageshack.us/img200/6827/sonic1m.jpg

 

http://img199.imageshack.us/img199/5017/sonic2.jpg

 

http://img136.imageshack.us/img136/1870/sonic3.jpg

 

Ta

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Thats odd, its still not working for me...

 

It still goes to the lockpicking menumode, and it doesnt even show the message, or bring up the button option.

 

Try without weapon condition

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