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Posted

Holler,

 

hello all. Im trying to create the following;

 

When a Player equips a certain weapon and goes to a Locked door, the game bypasses the lockpicking screen and automatically unlocks the door.

 

The way Ive tried to go about this is by creating a Perk with the Activate Entry, checking to see if the thing being activated is a door and is locked, and most importantly that the Self checking condition is that the Player has this weapon equipped. If it is, it runs a script which simply states;

 

	ShowMessage LockBypassed
unlock

 

But I don't seem to be getting anything out of it. It still goes to the lockpicking screen, even with the Perk wielding a priority of 100.

 

Any help would be appreciated, thanks.

Posted
Holler,

 

hello all. Im trying to create the following;

 

When a Player equips a certain weapon and goes to a Locked door, the game bypasses the lockpicking screen and automatically unlocks the door.

 

The way Ive tried to go about this is by creating a Perk with the Activate Entry, checking to see if the thing being activated is a door and is locked, and most importantly that the Self checking condition is that the Player has this weapon equipped. If it is, it runs a script which simply states;

 

	ShowMessage LockBypassed
 unlock

 

But I don't seem to be getting anything out of it. It still goes to the lockpicking screen, even with the Perk wielding a priority of 100.

 

Any help would be appreciated, thanks.

 

Condition getlocked ==1?

Posted
Yup. Doesn't seem to make any diff. I have the weapon in my hand, I go to the locked test door Ive made, Hit 'e' and it brings up the lockpicking screen. Hmmm.
Posted
Which condition are you using for doors?
Posted
Hmmm,

 

IsObjectType Door == 1

 

and GetLocked == 1

 

I have done same thing and it works,so you problem has to be equip weapon condition

Posted

Hmmm,

 

Ive taken screenies of each of the windows to the perk Ive created.

 

What have I got different on there to yours?

 

http://img200.imageshack.us/img200/6827/sonic1m.jpg

 

http://img199.imageshack.us/img199/5017/sonic2.jpg

 

http://img136.imageshack.us/img136/1870/sonic3.jpg

 

Ta

Posted

lol...remove that =1 from script

 

just type unlock!

Posted

Thats odd, its still not working for me...

 

It still goes to the lockpicking menumode, and it doesnt even show the message, or bring up the button option.

Posted
Thats odd, its still not working for me...

 

It still goes to the lockpicking menumode, and it doesnt even show the message, or bring up the button option.

 

Try without weapon condition

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