strikerdes Posted October 21, 2009 Share Posted October 21, 2009 okay i have none of the mods that are supposed to be slightly incompatible with it, so i dont no why there is a problem, but. in the arcane university area, there were quite a few yellow blocks, the ones you get when your missing textures or meshes!and also the roofs arnt red. does anyone know what the problem is, thanks :) phh and to throw in, there isnt any texture or mesh folders to put into data, its just an esp Link to comment Share on other sites More sharing options...
ProzaicMuze Posted October 22, 2009 Share Posted October 22, 2009 You should still list the mods you DO have as it is definitely possible for mods to conflict despite them stating they shouldn't. If you have TES4Edit, you can find specific instances of conflict which might reveal the culprit. For example if you had mods that DO conflict and then turned them off to allow this mod to work, some of the meshes/textures included in that mod could be replacers that now don't work without the mod enabled. If that's not the case, you could also have the textures/meshes in the wrong folder. Not every mod is packed for direct install through extraction. In most Landscape/City mods I've come across are multiple versions of the same resources that depend upon what version/mods/replacers you currently have. If you grabbed the wrong versions or even missed a step on the ReadMe, that could be the case :) Link to comment Share on other sites More sharing options...
strikerdes Posted October 22, 2009 Author Share Posted October 22, 2009 well there is know mesh or texture folders ><and there is only one version :P im not sure what would conflict with it, theres no new meshes or textures so its just been decorated. Link to comment Share on other sites More sharing options...
ProzaicMuze Posted October 22, 2009 Share Posted October 22, 2009 Wait, so you don't have a Meshes or Textures folder in your Data folder? What does the mod do exactly? If it ADDS content in the Arcane University area then normally it requires that you DO have a Meshes or Textures folder so that it can use the custom .NIF and .DDS files to create that content. Unless it provided a .BSA database similar to the Vanilla Textures .BSA, then that could explain the problem. Link to comment Share on other sites More sharing options...
Recommended Posts