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Fallout 3 and geck will not work after vista reboot.


Anarchist86ed

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I had a problem that forced me to reinstall vista the other day, and now I can't get falllout 3 or the geck to work. The geck works, but all of the models are entirely red in the render window with no textures. F3 starts, but the screen goes pink and then it crashes. I've tryed installing the update for F3 but apparently it's not working. I've got all the updates for my graphics card. I put the dx3d9 whatever DLL file in my system folder to get geck to launch.

 

I dunno... :wallbash:

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The rendering issue seems to be the biggest concern. The latest drivers are not always the best drivers, this is particularly true of nVidia -- though to be fair to nVidia, their latest cards/drivers don't seem to have this problem.

 

Some factors that also might come into play: Vista's User Account Control (UAC) ... it's a bear with Fallout3, particularly when installed to the default Program Files\Bethesda\Fallout3 folder. You can avoid problems by installing to someplace like C:\Games\Fallout3, where UAC's stringent quirks are less rigorously enforced (this is a good practice for all game installs in Vista, actually). (see http://msdn.microsoft.com and search Windows Vista User Account Control for more info.)

 

Codecs also might be an issue (in Fallout3, I don't think they would in GECK, but one never knows). Probably not in this particular case, but it's worth getting anyway to avoid future issues. So get the K-Lite codec utility. Really, all you want from K-Lite is its disabling of fddshow for Fallout3 (and Oblivion), which is known to cause all sorts of screen freezing and other funky behavior (particularly in Vista) for a good number of users.

 

Oh, a final thought -- when you reinstalled Vista, did you reset the screen resolution defaults? Sometimes Vista isn't great about detecting the ultimate resolution, etc. Also check the refresh rate that Vista set, it may not be the optimal refresh rate for your graphics adapter and/or monitor.

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