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Level List Modification Help


ric36

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Ok, so I am trying to modify LootAmmoBullets100. I have created four level lists for common, normal, uncommon and rare ammunitions, which themselves contain level lists that contain the actuall ammunition.

 

I am trying to make LootAmmoBullets100 work so that it favours common over regular, uncommon, etc, and the only way I can think of doing that is by have a large number of instances of the common, fewer of regular, even fewer of uncommon, etc.

 

So firstly, I removed all the existing ammo from the list. This causes no problems.

Then I added multiple instances of the common LL. This causes fallout3 to crash on load.

 

WHY???!!!?

 

I am sure there is nothing wrong with what I am doing, both FOEdit and the Geck can read and work with the list without issue. I have spent a large amount of time determining that this is indeed what is crashing fallout. If I only have one instance of the common LL, then it does not crash on load. Any ideas?

 

Thanks

Ric36

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By making a version of the ammo types with a "Chance none" higher for the rarity means that when adding these to LootAmmoBullets100 they will be less rare. As for the CTD, that is damn weird.
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  • 2 months later...

Ok, this turned out to be quite simply infinite recursion in the levelled list. What was strange is that the FOEdit tool's detect recursive nesting feature did not pick it up. Anyway, for anybody who encounters a similar issue, map out the nested levelled lists to ensure no infinite recursion.

 

Ric36

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