theLeeHarvey Posted October 23, 2009 Share Posted October 23, 2009 I got the idea for this from the Oblivion forum. How can I find out what the cell coordinates are for the wasteland cell my character may be standing in at any given moment. For example, say I am wandering through the wastes and find a spot that looks like it would be perfect to mod a settlement on. How can I find the X,Y coordinates for that cell with my console so I can look it up in the worldspace window of GECK? Link to comment Share on other sites More sharing options...
theLeeHarvey Posted October 24, 2009 Author Share Posted October 24, 2009 As many members as we have, somebody has got to know the answer to this. Come on , don't be shy. ;) Link to comment Share on other sites More sharing options...
ElijahHouck Posted October 24, 2009 Share Posted October 24, 2009 I think the solution in this topic is one of the only ways to do it. Link to comment Share on other sites More sharing options...
override94 Posted October 26, 2009 Share Posted October 26, 2009 What specific location are you looking for? Link to comment Share on other sites More sharing options...
spammster Posted October 26, 2009 Share Posted October 26, 2009 try this: (obviously in console:)Player.GetPos X (for the X value)Player.GetPos Y (for the Y value) or more general: ref.getpos x (or y) (this does work for all persistents) I'm not sure if this actually shows the values or if it just gets them, so if the values aresn't shown and you can't print em, make it a simple script, for instance one that gets the values and shows them in your pip boy Link to comment Share on other sites More sharing options...
theLeeHarvey Posted October 27, 2009 Author Share Posted October 27, 2009 Thanks guys, I appreciated the responses. EMH, That link was especially valuable, thank you. Link to comment Share on other sites More sharing options...
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