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Nifscope to TES Cs


alonsomartinez

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So I retextured a cuirass and everything seems to be working fine in nifscope but when i try to get it into TES CS the chest piece is missing and so are the arms.I have tried several things but i cant seem to get it to work right.Please help.
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and when i equip it on a player his chest goes invisible and so do the arms

 

check and see if your mesh have NiSkinInstance if not, you mesh is not gonna show up,

and other problem may be the normal map, somehow missing normal map may cause this as well..

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So I retextured a cuirass and everything seems to be working fine in nifscope but when i try to get it into TES CS the chest piece is missing and so are the arms.I have tried several things but i cant seem to get it to work right.Please help.

 

Could you elaborate how you went off doing that retexture? Did you create a new retextured item by creating a new nif file/Did you replace in inside an existing.nif file/did you change a vanilla or a mod cuirass? etc...

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sorry I used gimp to retexture the armor. i only recolered the armor so that it turns into a darker shade I then just renamed the existing map to fit my new texture like it says on the wiki.i made a shield and some swords like this and it all worked fine but I cant get the Cuirass to work right.
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i have got the same problem i have finally created my first armour and textured it but i can't see my textures when i play

 

not to sure if i need to somehow tell the armour where to look for the textures or what but i have done it nifskope and it looks fine

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sorry I used gimp to retexture the armor. i only recolered the armor so that it turns into a darker shade I then just renamed the existing map to fit my new texture like it says on the wiki.i made a shield and some swords like this and it all worked fine but I cant get the Cuirass to work right.

 

Here's the problem

If you rename your dds file(texture), you have to have a normal map, which is indicated as _n.dds

you need to have that in order for your texture to show up

 

Without a normal map, your texture will never come up

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Normal maps are the parts that capture (/determine) the light on armor, as in real with your sight you can't see without. So the game can't show you things without it either. Unless you changes some text or depths you don't need to change the normal map and can indeed just change the _n-file its name. It isn't required to let things function in CS and Nifskope, so that's why it could have been left unnoticed.
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