Retribution Posted October 25, 2009 Author Share Posted October 25, 2009 I have a good example. Look at the auto axe in first person view. Link to comment Share on other sites More sharing options...
PerroLoco53218 Posted October 25, 2009 Share Posted October 25, 2009 I've been doing texture mods for FO3 for awhile. The native, ie. default textures are really low rez. Usually 256 max at 72 ppi. This is so players using marginal machines can achieve some sort of playable frame rate. The way that the DDS graphic format works is that for every texture there are a series of smaller texture maps so the as "your" (the player's) perspective changes, things can get smaller or larger in relation to the player's POV. I've been changing various textures to a minimum of 100 ppi and 512X512 (some larger) with decent results but players with marginal machines are reporting crashes with mods that use really detailed textures ~ I've seen some modders use textures as large as 1200X1200 which is a bit too large cuz you gotta consider what happens to your textures when you remap them to DDS. BTW... anyone who plays anything with any kind of console is doing themselves an injustice. Comparing a game console to an actual computer is like comparing light beer to real beer! Link to comment Share on other sites More sharing options...
csb Posted October 25, 2009 Share Posted October 25, 2009 Maybe Bethesda could have had a hi/low res option. But it's not always achievable with project deadlines and resources. So they chose to go after the low res (like mentioned, to make the game viable for those with lower-end graphics). I think their experience with Oblivion showed them that the community would fill that void, so from a business standpoint, I can understand why the vanilla is so ... well, vanilla :D Link to comment Share on other sites More sharing options...
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