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Path Of The Infected Mod


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This is kinda a repost but this time im branching out my need for a team

 

Okay i need help from the people of the nexus. i wanna make a vampire mod that makes it so you cant die

now in my idea when you die rather then actully dying you a transported to the vampires guild. basicly you go on missions to infect other people (im still thinking of more of a plot to it then that) i want to make it that everytime you die you teleported to the guild. Im thinking of some sort of downside to dying (losing abiltys and such) I need help because i dont know how to script the death part and i need suggestions for more plot.

i can built the guild hall and such myself and make the NPCs but i also want to add voices to the NPCs and i dont really know how to do that. their is stil alot i dont know how to do but i think through doing this mod i will learn alot plz help me

 

i am still learning to understand the large world of how to mod in Oblivion,

 

i know this mod is going to be alot of work but i would very thankfull for anyones help

 

and i dont just want tips on this page i wanna make a team of people working on this mod its gonna be hard but their are no good vamp mods for oblivion and i think if we can pull this off we will be the best vamp mod!

 

 

I posted that i needed help with a death script and i got this

 

The questscript needs a quest and that'll just be an empty one so it'll never end. All that it'll need to contain is a check if the Player is a vampire with PCVampire.

That would be

if PCVampire > 0

To do it clean, you get a variable before it and the reason for this questscript is to add that ability that'll track the player's health.

example:

scn Emptyquestscript

 

short vampire

 

Begin Gamemode

if vampire == 0

if PCVampire > 0

set vampire to 1

endif

elseif vampire == 1

player.addspell MyHealthcheckability

set vampire to 2

elseif vampire == 2

if PCVampire < 1

player.removespell MyHealthcheckability

set vampire to 0

endif

endif

End

 

If you didn't know yet, spellscripts work differently and is also explained here: Link

Create a new ability at the spell (MyHealthcheckability) and add an effect, a script effect (You can add more effects to see if you can get rid of that stupid scripted-effect purple thingy).

This one will be a little more difficult as if we'd use Modav things will get messy opposed to in morrowind, we need to use ForceAv. In order to that properly. We'll get the current max health with GetBaseActorValue. (This isn't a clean version, but we don't need a clean one.)

Place a Xmarker, or XmarkerHeading (At statics) somewhere in your guild and give it an Refname. (Doubleclick when placed in the world, then at the top input. in this script I used: MyMarkerAtTheGuild)

CODEscn MyHealthcheckabilityscript

 

short almostkilled

short teleportation

short healthc

 

Begin ScriptEffectUpdate

if almostkilled == 0

If GetAV Health <=10

set healthc to GetBaseAV Health

ForceAV Health healthc

disableplayercontrols

set almostkilled to 1

set teleportation to 1

endif

elseif almostkilled == 1

set almostkilled to 2

if teleportation == 1

player.MoveToMarker MyMarkerAtTheGuild

endif

elseif almostkilled == 2

set teleportation to 0

set almostkilled to 0

endif

End

 

Be sure to save it as a Magic Effect (You'll not be able to do otherwise) You can assign that at the right top of the script window.

Assign the script at the spell in case you haven't. And add the spell its name to the first script (MyHealthcheckability).

 

 

 

Haha, well I didn't test it so who knows...you might just get killed on the street.

 

Two little notes,:

-The player his controls get disabled. Be sure to put in your quest of the guild that'll be enabled again

. OR, put it in the last block of the spellscript CODE elseif almostkilled == 2

set teleportation to 0

set almostkilled to 0

enableplayercontrols

endif

-Set the empty quest-priority to 60 in case you haven't. (May never run otherwise.)

 

 

 

 

Basicly that means nothing to me so im looking for a scripter to help me out when im done with the guild halls and NPCs i need the quests scripted and the rest figured out

i also might need a few people to help out with the voices for the mod. It gets annoying just reading the words like i have in other mods

 

overall i need a

Voice person/people im doing a few voices myself

A scripter to script quests and the death stuff and other things

 

So if you have the time sign on to this mod team

ill upload the .esm when im done and hopfully we can make the best mod for oblivion ever

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This sounds pretty interesting, but it's quite confusing to me... Is this vampire guild going to exist in Cyrodiil or does it only exist in the underworld? I mean, it's a very different thing, either to be teleported to a safe location when you're about to die, like a vampire instinctive power, or to effectively die and then appear to a place where you have to complete some quest in order to re-gain the right to come back to earth / come back to life.

 

Then about the vampires: do you have in mind re-doing vampirism in oblivion, or make a new race of vampires, or just a clan/guild with default vampires? Perhaps nothing of that at all, and simply making a safe place for them?

 

And third and last question, is this going to be a pure evil choice, going infecting people and this, or has it room for those seeking redemption for his/her souls, with some kind of good deed? It's just to get a closer idea.

 

I know you are not searching for tips, but rather for people that could/want to join your team. I'm not one of them, but if you don't get a scripter for your mod I can script you the spells and quest script if you want, but not the AI routines, that escapes me, so if you want me to write it just let me know.

 

PS: you can use code boxes and quotation boxes to keep separated your text from actual code or other's text, it's easier to read.

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