erican_lord Posted October 25, 2009 Share Posted October 25, 2009 Ok I Am Making An Elevator And I Am trying To Explain This As Best As I Can But Here Ill Post What I Am Looking For ( its not in common language its a mix of porgrammoing language and english for better understanding) NOTE: This Is For Morrowind!! and In The Objects Section are the exact Ways To Spells Each Item Because I May Have Not Capitalized one or two inside the text. Objects with a ** Move with the elevatorThe Open/Close Settings Depend If The Door Is In High, Medium High, Medium Low, Or Low Setting CODEObjects: 00EVDoorOpener \ -> Elevator Door Openers (00EVDoorOpener2 is Inside the Elevator)**00EVDoorOpener2 / **00EVEleCMD - Switch Inside Elevator**00EVDoorEle - Elevator Door (Needed to be closed for the elevator switch 00EVEleCMD to work)**00EVelevator - The Elevator Hallway**Player - No Explanation Needed NOTE: The Elevator Moves At A Timer Because I Dont Want It To Look Like It Teleported To The Lower/Higher LevelThe Timer Time Length You Can Choose For Me Cause I Dont Know A Good One. NOTE: Coordinates For Each Object Is At The Bottom Ok This Is How It Will Go: Step 1 - Player Presses 00EVDoorOpener To Open/Close 00EVDoorEle Step 2 - Player Must Close 00EVDoorEle with 00EVDoorOpener2 Before Player Can Activate 00EVEleCMD Step 3 - After Player Presses 00EVEleCMD the ** Objects Listed Above Go Down By Positions of -256.000 Z From Their Normal Positions (Normal Positions Are All High Positions Except For The Door Which It's Normal Position Is Its Medium High Position) Step 4 - To Open/Close Door While The ** Objects Are At This Position You Must Press The 00EVDoorOpener2. There Is No Elevator Switch On The Other Side in the lower Level For A reason(when in lower level I want the door to stay in the low position aka "open" until of course, the player closes it) Step 5 - The Rules For The Elevator Going Up And Down Are The Same As In Step 2 If There Is Anything Else You Need Please Tell Me The Coordinates Are Like This: Name Of Object - Position Level (High - Low) - X, Y, Z They Are:00EVDoorOpener2 - High (Default) - 399.151, 510.501, -23.00000EVDoorOpener2 - Low - 399.151, 510.501, -279.000 00EVDoorEle - High - 512.000, 390.000, 256.00000EVDoorEle - Medium High (default) - 512.000, 390.000, 000EVDoorEle - Medium Low - 512.000, 390.000, -256.00000EVDoorEle - Low - 512.000, 390.000, -512.000 (Door Open Positions Are High And Low, While The Closed Positions are the Mediums.) 00EVEleCMD - High (Default) - 514.498, 631.006, -23.00000EVEleCMD - Low - 514.498, 631.006, -279.000 00EVelevator - High (default) - 512.000, 512.000, 000EVelevator - Low - 512.000, 512.000, -256.000 Link to comment Share on other sites More sharing options...
LegoManIAm94 Posted January 1, 2010 Share Posted January 1, 2010 Use this code "ObjectID"->positioncell "CellName" xpos ypos zpos zrot Use this for the elevator doors and for it to go down and up when you activate the switch. Link to comment Share on other sites More sharing options...
Recommended Posts