darthcn Posted October 26, 2009 Share Posted October 26, 2009 I love all the pose mods out there but there are so many more possibilites for poses i want to try myself, for screenshoots and a 3D comic. First off i'm not sure what files i'll need to extract to start with exactly. also does anyone recommend a particular program which is best to use? What i currently have in ways of modelling & texturing is, Nifskope, CS, Poser 6, Blender, cs3 studio and yesterday i download DAZ 3D. problem with DAZ i can't even work out how to open a default figure from within it's libraries. not sure what i'm missing. all helpo and advice is very appreciated. Link to comment Share on other sites More sharing options...
thePhilanthropy Posted October 27, 2009 Share Posted October 27, 2009 you need a program that can actually produce animations and export them to Oblivion files. With Poser you can make poses. But you can't make real animations in the required fashion. 3ds max can do it. But it's really expensive. Blender should suffice though. I don't work with blender, so I'm not entirely sure. You can get everything here. The procedure would be something like this (depening on the software)1. Extract the body and skeleton from your Oblivion/Data/Oblivion - Meshes.bsa (via OBMM)2. Import the files into your 3d application3. animate the skeleton4. export the animation (not the mesh)5. make a mod that uses the new animation as a specialIdle (for screenshots) you won't be able to do it that easily though. But since you don't seem to have worked with software that is capable of doing it at all, I will save my breath. First learn the basics. Come back later. Hope that helps. Cheers! Link to comment Share on other sites More sharing options...
darthcn Posted October 27, 2009 Author Share Posted October 27, 2009 I actually found a brilliant tute on the Tes CS Wiki that goes into working with animations and blender, i was able to make a pose and have it ingame, albeit overriding another animation file untile i learn to make my own esp. the hardest bit i think is the actual posing in blender. lots of playing around and while i got my pose in game it looked a royal mess. Link to comment Share on other sites More sharing options...
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