CaptainChaos Posted October 26, 2009 Share Posted October 26, 2009 Hi everyone. I am using FCOM and an assortment of mods. The game crashes frequently but so far only terminally crashes in two outdoor places all the time. However, the mages quest keeps having reoccuring terminal crashes in key caves for some reason. I had the same problem when I got my staff; im not sure how it got fixed but not dark fissure keeps crashing when i try to enter it. Does anyone have any way to teleport inside the cave or otherwise clear the problem? All suggestions are welcome - it's a quest breaker - the entire mage quest I imagine. Thanks for any help you can offer. Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Optional New Items Add-On.esm 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 04 Mart's Monster Mod.esm [Version 3.7b1] 05 TamrielTravellers.esm [Version 1.39c] 06 FCOM_Convergence.esm [Version 0.9.9a7] 07 Francesco's Optional Chance of Stronger Bosses.esp 08 Francesco's Optional Chance of Stronger Enemies.esp 09 FCOM_Francescos.esp [Version 0.9.9] 0A FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 0B FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 0C Fran Armor Add-on.esp 0D Fran_Lv30Item_Maltz.esp 0E Bob's Armory Oblivion.esp 0F FCOM_BobsArmory.esp [Version 0.9.9] 10 Oblivion WarCry EV.esp 11 FCOM_WarCry.esp [Version 0.9.9] 12 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 13 FCOM_Convergence.esp [Version 0.9.9] 14 FCOM_RealSwords.esp [Version 0.9.9] 15 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b1] 16 FCOM_SaferRoads.esp [Version 0.9.9] 17 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b1] 18 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1] 19 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b1] 1A Mart's Monster Mod - Vindasel.esp [Version 3.5.5b4] 1B Mart's Monster Mod - Resized Races.esp [Version 3.7b1] 1C Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1] 1D Mart's Monster Mod - Foxes.esp [Version 3.7b1] 1E Mart's Monster Mod - Farm Animals.esp [Version 3.7b2] 1F Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b2] 20 TamrielTravellers4OOO.esp [Version 1.39c] 21 FCOM_TamrielTravelers.esp [Version 0.9.9] 22 TamrielTravellersItemsNPC.esp [Version 1.39c] 23 TamrielTravellerAdvScript.esp [Version 1.39c] 24 FCOM_DiverseGuardUnity.esp [Version 0.9.9] 25 FCOM_BobsGuardUnity.esp [Version 0.9.9] 26 Mart's Monster Mod - City Defences.esp [Version 3.7b1] 27 FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] 28 Francesco's day lenght rescale 1-24.esp 29 OOO-Water_Weeds.esp [Version 1.33] 2A OOO-WaterFish.esp [Version 1.34] 2B za_bankmod.esp 2C Ambient Inns, 0.1.esp 2D IWR-Lights.esp 2E IWR-Windows.esp 2F IWR-Shutters.esp 30 Sunlit Interiors 1.31.esp 31 5812-1.0-A ship near Anvil-TESSource.esp 32 Let There Be Darkness - Cyrodiil.esp 33 Landmarks, w Wells.esp [Version 1.11] 34 Compass_Marker_Reducer.esp 35 Portable Bedroll.esp 36 Easy Sleep v11.esp 37 Natural_Habitat_by_Max_Tael.esp 38 Natural_Vegetation_by_Max_Tael.esp 39 Natural_Water_by_Max_Tael.esp 3A 1598-1.0 (Release)-Advanced Water Modification-TESSource.esp 3B Atmospheric Loading Screens - Random Quotes.esp 3C Amajor7 Imperial Furniture.esp 3D Spell Ranks.esp 3E CallSteed3.0a.esp [Version 3.0] 3F BShadySam [Map Marker Only].esp 40 1026-Potion Sorter-TESSource.esp 41 Expanded Hotkeys and Spell Delete v1.0.esp 42 Expanded Hotkeys Brief Equip Message.esp 43 skill_based_harvest 1.2.1.esp [Version 1.2.1] 44 PersuasionOverhaul.esp [Version 1.4] 45 PersuasionOverhaul_MMM.esp [Version 1.2] 46 PersuasionOverhaul_OOO.esp [Version 1.2] 47 BHC_Expanded.esp [Version 1.2] 48 StealthOverhaul.esp 49 Chameleon_Rebalance-4130.esp 4A P1DmenuEscape.esp 4B RenGuardOverhaul.esp 4C Toggleable Quantity Prompt.esp [Version 3.1.1] 4D NoBackwardsRunning.esp 4E Oblivion XP.esp [Version 4.1.5] 4F Bashed Patch, 0.esp 50 Respawn Timer Change v1.esp 51 Streamline 3.1.esp Link to comment Share on other sites More sharing options...
CaptainChaos Posted October 26, 2009 Author Share Posted October 26, 2009 UPDATE: For anyone else having problems with the mages quest. Every mission I have gone on since arcane university has resulted in a crash when you try and enter the location. And by crash I mean, it keeps crashing no matter how many times you try to reload and re-enter. However, if I enter another cave or adventure area (I don't think towns work for this) and you do some adventuring in that other location, kill a few beasts, steal some treasure, etc. and THEN go back to the mages quest location, so far it seems to do the trick... still, if anyone else has any thoughts I would be glad to hear them! Link to comment Share on other sites More sharing options...
bben46 Posted October 26, 2009 Share Posted October 26, 2009 Here is a link to Bben's Crash Helphttp://www.tesnexus.com/articles/article.php?id=298. Link to comment Share on other sites More sharing options...
CaptainChaos Posted October 26, 2009 Author Share Posted October 26, 2009 Further Update: When I saw it was working, I did some in game errands (shopping, etc.) and went back and now it's crashing again. Worse, whatever bug is causing it to crash is retroactive because the saved game where it worked is no longer permitting to enter the area again. Sigh. Very frustrating. Especially the retroactivity of the crash. Apparently, this issue keeps happening with any area i need to enter in the mages quest. If an area is multilevel it will crash all the time in each level. Somehow I have been able through lots of reloading and trying other things, to eventually get it to work so far, but it takes an hour per level. Any SPECIFIC help please? (although I appreciate all the general advice). Is there something wrong with FCOM and the mages quest? Thanks. Link to comment Share on other sites More sharing options...
bben46 Posted October 26, 2009 Share Posted October 26, 2009 What you describe sounds like it may be caused by something that was removed. If an object is removed when you remove a mod (for example a shrine) then when you look in the direction it used to be when in a place where you should be able to see it, the game tries to load it. when it can't find it, CTD. To fix, figure out what the object is (was) and go through the texture, mesh and other folders looking for some trace of it. instead of deleting the traces , MOVE them to a temporary folder somewhere outside of the Oblivion folder just in case that was not it. Go into a safe place, usually an interior that has not been changed by any mods and make a save. Exit the game. start the game, load the save and test. If all else fails, you may have to reinstall - all is not lost however, as my uninstall/reinstall allows you to save all of your mods and saved games. Here is a link to my complete uninstall/reinstall procedure located in the articles section of the Nexushttp://www.tesnexus.com/articles/article.php?id=240 Link to comment Share on other sites More sharing options...
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