JoRakhar Posted October 26, 2009 Share Posted October 26, 2009 I changed the MQ so you no longer get the objective to go to Megaton upon leaving Vault 101. I also removed the quest from triggering if you read Moriarty's terminal or kill him. My goal is to have Quest Stage 40 "Find Galaxy News Radio" trigger if you pick a note up off the ground. Thought maybe doing something along the lines of: scn MQ01DirectionsScript begin OnAdd player if (player.getHasNote MQ01Directions == 1) setStage MQ01 40 endif end would suffice but apparently it's not that simple heh. I'm also going to put activators around the object to run when it gets picked up but if there are any other ways, I'm interested in knowing what they are. Link to comment Share on other sites More sharing options...
spammster Posted October 27, 2009 Share Posted October 27, 2009 why not go with: begin gamemode player instead of begin onadd player that should work Link to comment Share on other sites More sharing options...
JoRakhar Posted October 27, 2009 Author Share Posted October 27, 2009 Hmm, still no dice. Seems like it'd be a pretty easy thing to do, heh. Guessing it's going to be more than creating a script to execute when I pick up the note. I originally thought putting the gethasnote line into the result script for stage 40 would work but no dice. :wacko: Link to comment Share on other sites More sharing options...
spammster Posted October 27, 2009 Share Posted October 27, 2009 well I have no clue why it isn't working, it should. but you are messing with an already existing quest/script, so go look if there's a condition set for stage 40 which is not fullfilled when you pick up the note, that might just be why the script appears to be not working. okay, just pulled it up, and the only condition i could find is:if ( GetStage MQ03 < 10 ) MQ03 being scientific pursuits, so see if you have already started that quest Link to comment Share on other sites More sharing options...
JoRakhar Posted October 27, 2009 Author Share Posted October 27, 2009 This is a brand new character from the vault exit autosave. I haven't done anything yet. The one thing I haven't done is remove any of the references to the original quest triggers in the MQ01Script, since I disabled them directly. Also I did set the note's owner quest to MQ01 so I'm stumped heh. Link to comment Share on other sites More sharing options...
spammster Posted October 27, 2009 Share Posted October 27, 2009 one more thing, where did you put the script ? did you add it to the holodisk or did you implement it into the MQ01 script ? (for most compatability you should add it to the MQ01script directly. Link to comment Share on other sites More sharing options...
JoRakhar Posted October 27, 2009 Author Share Posted October 27, 2009 I tried to add it right to the MQ01 script but still had no luck. Also in case it matters, it's a paper note (so I'm not able to attach a script to it), not a datatape. Link to comment Share on other sites More sharing options...
steelplate Posted October 27, 2009 Share Posted October 27, 2009 Yeah, I've got a similar issue in a mod I'm doing, but I'm trying to make it happen OnActivate. Anyways, what you probably want to do is find the overall MQ01 Quest Script and add your script stuff in there. ------------------ scn [whateverthemq1questscriptiscalled] begin gamemodeif player.getHasNote MQ01Directions == 1setStage MQ01 40endifend ------------------ Hope that helps. Link to comment Share on other sites More sharing options...
JoRakhar Posted October 28, 2009 Author Share Posted October 28, 2009 Yep, just tried it again (adding that line under gamemode in the quest script) and still no dice. I even removed all the now useless shorts for Megaton. Something's just not connecting. :huh: Link to comment Share on other sites More sharing options...
steelplate Posted October 28, 2009 Share Posted October 28, 2009 Hrmmm, there's got to be other factors causing a conflict in the Quest start because that DOES work... I've done the EXACT same thing for my Mod :S Take some screenies, post up some script... The information you can provide, the better. Link to comment Share on other sites More sharing options...
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