Turumbarturin Posted April 13, 2014 Share Posted April 13, 2014 (edited) Hello everyone. I've never done a mod in my life but I have an idea for one, to make so limbs can be severed without the critter dying of it, you know, shoot of a leg and have it unable to move instead of it limping about with what is now considered a crippled limb. I can imagine all sorts of problems with getting this to work so I'm asking if any of you experienced modders think this is at all possible/realistic or if I should just give it up? Any input is appriciated, thanks. Edited April 13, 2014 by Turumbarturin Link to comment Share on other sites More sharing options...
AxlDave Posted April 13, 2014 Share Posted April 13, 2014 Do you have any experience with models and Blender? I would guess that in order to implement this, you'd have to create an entirely new creature skeleton, with entirely new animations to take into account the difference in weighting, and you'd have to do that for every type of creature and for every limb that could be removed, and for every combination of limbs that could be removed. And that's before you have to deal with all the errors and incompatabilities of implementing those models that no mod is complete without. I wouldn't even think about trying to do that, but then I'm not a modeller. Link to comment Share on other sites More sharing options...
Turumbarturin Posted April 13, 2014 Author Share Posted April 13, 2014 No, I don't have that experience, I've no experience other than playing the game and adding other people's mods to my game. So it seems I should give this up but I'll look into it a bit more in the (probably vain) hopes you're overestimating the job.Thanks for your input. Link to comment Share on other sites More sharing options...
kkk122 Posted April 13, 2014 Share Posted April 13, 2014 I recall Mart's Mutant Mod for FO3 (http://www.nexusmods.com/fallout3/mods/3211/?) having something like this kind of function for ferals. They would get up from the dead if the body was either intact or had an arm torn off. Link to comment Share on other sites More sharing options...
Turumbarturin Posted April 14, 2014 Author Share Posted April 14, 2014 Yeah, but that leaves what seems to be the tricky part, legs. I saw a prone mod earlier so the actual laying down and moving about is solved for humans and hopefully humanoids. Question is if those two approaches conflicts and if it's solvable if they do. Maybe someone wiser and more experienced than I can pick this ball up and run with it. Thanks for the tip kkk122. Link to comment Share on other sites More sharing options...
AxlDave Posted April 14, 2014 Share Posted April 14, 2014 I recall Mart's Mutant Mod for FO3 (http://www.nexusmods.com/fallout3/mods/3211/?) having something like this kind of function for ferals. They would get up from the dead if the body was either intact or had an arm torn off. That sounds like a script function to me, one that checks to see what limbs have been removed (IsLimbGone), and if the right conditions are met, it calls a "resurrect 1" command on the creature. I could be wrong though. Yeah, but that leaves what seems to be the tricky part, legs. I saw a prone mod earlier so the actual laying down and moving about is solved for humans and hopefully humanoids. Question is if those two approaches conflicts and if it's solvable if they do. Maybe someone wiser and more experienced than I can pick this ball up and run with it. Thanks for the tip kkk122. It would be a good idea to download that mod and open it in the GECK so you can find out how it does what it does, and then you might be able to recreate the effects you want in your own mod. Sounds like a lot of digging around in the GECK though, so you best familiarise yourself with it. Link to comment Share on other sites More sharing options...
Turumbarturin Posted April 15, 2014 Author Share Posted April 15, 2014 Yeah, I guess I'll download it and try my hand on this GECK thing. But with family, school and work it's gonna be slow going. Link to comment Share on other sites More sharing options...
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