danielj97 Posted October 27, 2009 Share Posted October 27, 2009 Hi, I have just finished making a new mod, but how can I access it to upload it to TesNexus? I go into the Oblivion folder and it's not there. I've been through all the folders and still cant find it? And also how can you access the meshes and textures because I cant get into them either? Can anyone help? Daniel Link to comment Share on other sites More sharing options...
Pronam Posted October 27, 2009 Share Posted October 27, 2009 It should all be in your data folder...Do you have vista? Link to comment Share on other sites More sharing options...
danielj97 Posted October 27, 2009 Author Share Posted October 27, 2009 It should all be in your data folder...Do you have vista? Yeah I do. Vista Ultimate? Link to comment Share on other sites More sharing options...
3rdtryguy Posted October 28, 2009 Share Posted October 28, 2009 Ouch.Well, I don't know if that's the problem, but it could be. I use XP. When I make a mod, the mod winds up saved already in my data folder where a mod should be. Then all I have to do is right click on it and use the option to compress it with my 7zip. I very recently had the same problem myself because my 7zip wasn't working, but the mod .esp was nonetheless right where it should have been, right in the data file where you put all your mods. Don't look in the Oblivion folder. Look in the Data folder well inside the oblivion folder. Link to comment Share on other sites More sharing options...
dezdimona Posted October 28, 2009 Share Posted October 28, 2009 Hi, I have just finished making a new mod, but how can I access it to upload it to TesNexus? I go into the Oblivion folder and it's not there. I've been through all the folders and still cant find it? And also how can you access the meshes and textures because I cant get into them either? Can anyone help? Danielwhen the mod is completed click data,in the top left hand corner of the CSclicksave,window should openyou will be asked,save to espclick okname your espclick ok Vista Problems You MUST be signed on as an Administrator to do any of this. If you have downloaded and installed a mod, and the mod is appearing in your Data Files List, but not in your game And you are running Vista, you have run into a security feature of Vista called User Account Control. Or more simply, UAC. Quoted from the Oblivion Mods FAQ WIKI Alternate Install DirectoryIf you install your Elder Scrolls game into any directory OTHER than the default, none of these problems occur. Thus, you can bypass the Vista security issues by installing the game onto another hard drive or into a new directory that is not located within the "Program Files" root directory (such as "C:\Games"). Run as AdminAnother way to fix it is to right-click the ".exe" file and click properties, then check "Run as administrator". Then click OK. Do this for both the "oblivion.exe" and TESConstructionSet.exe", and any programs you are using that copies files to protected directories (such as WinRAR, 7z, or WinZip). Disable UACWindows Vista users who are fairly confident in the security of their computers might also consider disabling UAC altogether. This will allow all programs writing privileges to the Program Files directory. Although this obviously creates a state of decreased security for your PC, it is a very helpful one-size-fits-all solution to a number of compatibility issues with the Vista OS. Look here for instructions on how to turn UAC off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/ Of these, solution #1 is STRONGLY PREFERRED. Solutions 2 and 3 (running as admin and disabling UAC) remove important safety features of the OS. In contrast, installing Oblivion elsewhere resolves the problems with Oblivion without reducing your overall security. Wiki entry on installing Oblivion in Vista: http://cs.elderscrolls.com/constwiki/index.php/Windows_Vista Note that unless you opt to reinstall the game in a different location (option 1) when you start trying to make your own mods using the construction set, you will run into these problems again. Link to comment Share on other sites More sharing options...
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