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Installed mods, but sad to find out do not work.


GordonFreeman777

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Hallo,

 

I have been an oblivion fanatic for a very long while, and i had a windows XP that i had no problems with installing mods for, they worked perfectly fine, had main texture/meshes folders that had the original oblivion texture/meshes and so forth there, so no problems with that. Ever since i got this new computer ( Windows Vista ) it put them into BSA Files and there was no textures/meshes folders made within the data folder, so i created my own ( thinking it might work ). So i would put all this new content within those folders, Run oblivion, and come to find out textures and meshes for Armors/Skins/weapons either didnt exsist, or turned into ! marks or the armor turned my charater invisible, this has happned once before and even then didnt solve it, then i stopped playing oblivion.. now i start up again and the same problem happens again... Iam on wits end, and i need some help if anyone can help me, i really love this game, and IMO mods make it a ton better, if anyone can help, i would be most in debt.

 

Thank you, Gordon Freeman

 

Sorry if there is a topic like this already started, i couldnt find one so i made the liberty or creating this. if i was wrong to do this, i beg my forgiveness.

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Just copy whole(not files in them) textures and meshes folders from mod

to data folder,when adding second mod you will be asked to replace

(textures and meshes folder you have in data) click "yes to all

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It is normal for a new game to not have the meshes and textures folder in the data folder. They are automatically created when you extract the first mod that needs them into the data folder. after that any mod that needs them will use the ones that are already there. If you create your own, be sure to use the exact same names Textures (not Texture) and meshes (not Mesh) The mods will use the ones you created and will not create their own - no problem here.

 

The mods work exactly the same in Vista as in XP - once you get around the extra security in Vista

 

For Vista related problems such as UAC, Check here:

http://www.tesnexus.com/articles/article.php?id=262.

 

Most good unzipping programs (Winzip, Winrar, 7-zip) will be able to extract the different parts of the mods into the proper folders as needed, and they will create any needed sub folders. I prefer 7-zip

 

The BSA files are also normal, they are Bethesda's own compressed format and hold all of the vanilla game meshes, textures, voices etc. Beth did not use separate meshes and textures folders for their own stuff ( a good thing as it makes it harder to mess them up).

 

This is what a new install data folder should look like - in both XP and Vista

 

Contents of a clean install \data folder

 

Music (folder)

Shaders (folder)

Video (folder)

Credits (text)

Oblivion - Meshes.bsa

Oblivion - Misc.bsa

Oblivion - Sounds.bsa

Oblivion - Textures - Compressed.bsa

Oblivion - Voices1.bsa

Oblivion - voices2.bsa

Oblivion.esm

 

Notice there are no separate Textures or Meshes folders.

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