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Hidden perk requirements on the Pipboy display


WastelandRedneck

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I am tweaking some perks and I added some new requirements to a few but they are either not showing up or push an exsisting req off the display. They are working but you would have no idea it was part of the requirements without knowing ahead of time. Is there a way to correct this or is it just an oddity one has to deal with?

 

*On a side note Quantum Chemist has had this problem since Broken Steel came out. It does not show the 70 science skill requirement.

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