Zerengil Posted October 28, 2009 Share Posted October 28, 2009 Hi! I bought Oblivion maybe a week ago, and REALLY want to try out modding, but I don´t know what I should get for it.I´ve tried out modding Morrowind but it didn´t work out for me, and I don´t just want to take the standard things and change texures and the like, I want to create new stuff.I´m not gonna do very much new and revolutionary stuff and the like, seeing some of the mods out here got me a little scared of even trying.So now to the thing, do anyone have any tips for a new modder? (Edit): P.S. I´d prefer if most tips doesn´t include any spending of money, as I don´t have very much. Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 28, 2009 Share Posted October 28, 2009 Hi! I bought Oblivion maybe a week ago, and REALLY want to try out modding, but I don´t know what I should get for it.I´ve tried out modding Morrowind but it didn´t work out for me, and I don´t just want to take the standard things and change texures and the like, I want to create new stuff.I´m not gonna do very much new and revolutionary stuff and the like, seeing some of the mods out here got me a little scared of even trying.So now to the thing, do anyone have any tips for a new modder? (Edit): P.S. I´d prefer if most tips doesn´t include any spending of money, as I don´t have very much.There is more to modding than just making new items. Much more. The thing is that making new meshes is not always something which is easy for everyone to do, especially if they have no experience working with 3d objects. Although you can download Blender and GIMP to do some new models and textures, it may take a few weeks of working with both programs to make anything you would want to use/share. As far as actual modding goes, most people tend to start out making house mods or dungeons. Making these things doesn't require too much in the way of skill or knowledge, and it can be done with existing resources, so is often a better place for people to start and get familiarized with how things are handled within the game and the CS. Even if you decide to start off doing new models first, you will likely need to run through some tutorials for the CS so that you know how to make those models work. Link to comment Share on other sites More sharing options...
scrivener07 Posted October 28, 2009 Share Posted October 28, 2009 First off you need the TES Construction Set. This will be all you really need at first and THIS will help you learn the basics. Use the Beginners Guide on the front page and follow the whole thing through. It may seem like simple lame stuff but it teaches you most the techniques youll need to get started. For first time mods dont get over ambitious. Start with something simple like a custom player home. Youll learn how doors work with world spaces and how to move objects around the render window which is tricky. Also make sure you know how mods work as far as installing them and a basic idea of what the mod file extensions are such as .esp (ElderScrolls Plug-in) and .esm(ElderScrolls Master File) Always look for an answer to a problem before asking for an information handout. Besides that PLEASE come back and ask questions. Keep in mind there is a steep learning curve but its well worth it once you summit that mountain. Good Luck Link to comment Share on other sites More sharing options...
Zerengil Posted October 28, 2009 Author Share Posted October 28, 2009 I know there´s more to modding (I think I know some part of it) the thing is, the major problem of mine is: that I´m not very good at making textures.I´ve tried making a Dark elf version of the elven armor, but I can´t get it to look decent because I don´t get that realistic look to the recoloured areas, and I´m tired of making houses from when I played Morrowind maybe 5-6h/day.I can understand that I may not be able to make stuff like some of the things here, but I´m the trial and error kind of learner.And what the CS concerns, have it changed alot since morrowind? If so I´ll do some houses first. By the way :thanks: Link to comment Share on other sites More sharing options...
David Brasher Posted October 28, 2009 Share Posted October 28, 2009 My modding advice is: THINK SMALL! You can come up with ideas much faster than you can put them into the game. I have so many ideas piled up, so many dreams, and so many unfinished mods. I suggest that at first, you make really small things that can stand alone. Mods that you can complete, adequately play-test, and have fun using in the game. Things that you can perfect and feel confident in uploading and sharing. You can always expand your mods to make them bigger, but if you start out huge, you may not be able to ever shrink down your mod enough to tie off all the loose ends and make it playable. It is tempting to make huge things, but you can always do that later on. Link to comment Share on other sites More sharing options...
documn Posted October 29, 2009 Share Posted October 29, 2009 Yeah I would go small too. Think of a small thing you would change in the game, and do it. Also, remember modding doesn't have to do with houses, dungeons, modeling, or texturing. You could do scripting if that's your thing. Link to comment Share on other sites More sharing options...
Branimirzg Posted October 29, 2009 Share Posted October 29, 2009 Small + good idea makes great mod Link to comment Share on other sites More sharing options...
Zerengil Posted October 30, 2009 Author Share Posted October 30, 2009 Ok, I´m currently working on a secret hideout for assassin's and thieves (mostly assassins)I will upload i when the hideout itself is complete, then I´ll start working on a quest and background story.ATM I´ve got 3 rooms, one entrance and a combine armory,lab,storage and bedroom.The problem is the third, it feels best with a third but I don´t know what to have there. Link to comment Share on other sites More sharing options...
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