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Now Taking Weapon Orders


arkentera666

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They were made in 1960 and 1961 the luger was made in WW2. Can we let it slide? after all that is when they went into service.

 

Here's the respective information.

 

RPG-7

<a href="http://en.wikipedia.org/wiki/RPG-7" target="_blank">http://en.wikipedia.org/wiki/RPG-7</a>

 

M-79

 

http://en.wikipedia.org/wiki/M79_grenade_launcher

 

Anyways thanks for the tip. I'll remember that.

 

I know all about the aforementioned weapons systems. The M79 I could see as there are no grenade launchers in the game.

 

The RPG-7 on the other hand is simply too damned iconic, just like the "Chinese Assault Rifle."

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There are several weapons that I would like to see, the RPG-7 and the M-79 grenade launcher, and finally the german luger. The last one has a fascinating bolt action that would be amazing to see in game.

 

Here's a rule that's good to follow for weapons for Fallout...

 

If it was made after 1955, it might be a good idea to leave it out.

 

The only reason I excuse the Desert Eagle is because it was included because it is the single most overused gun in Hollywood.

 

That's a pretty decent rule of thumb. After all, Retro-Future is challenging and requires creativity and the suspension of "dood, this would be so kewl..." Note the combat shotgun of Fallout 1, not exactly a 1950s design. The thing is that modern weapons directly imported look out of place in the setting. The Desert Eagle was in fact not only the only modern weapon, but the only real world weapon in FO1.

 

(The 9mm Mauser only appeared once in FO1, "The 9mm Mauser is a very rare weapon in the Fallout games. So rare that only one is obtainable in Fallout")

 

Retro weapons look a little more fitting, but putting the mad max spin on things makes pretty much anything perfect. The cobbled together Railway Rifle is one of the things that Bethesda did perfectly in terms of weaponry. One off and bizarre weapon concepts fit very nearly into the Fallout-verse.

 

How about this for a grenade launcher?

 

http://www.defensereview.com/wp-content/uploads/2009/04/airtronic_china_lake_4x40_pump_action_grenade_launcher_11.jpg

 

 

A prototype soviet assault rifle that looks like it fell right out of a Russki bunker's security locker, and some of it's brothers:

 

http://www.militaryimages.net/photopost/data/532/TKB-0221.JPG

 

http://www.militaryimages.net/photopost/data/531/Bullpup.JPG

 

http://img141.imageshack.us/img141/3434/weirdgun1zt9.jpg

 

http://img141.imageshack.us/img141/1994/rippergun2cs2.jpg

 

http://world.guns.ru/assault/as94-e.htm dig those sci-fi lines.

 

A Chechen single-shot grenade launcher, born from similar conditions of death and junk as the FO universe:

 

http://www.thefirearmblog.com/blog/wp-content/uploads/2008/12/1-1.jpg

 

 

More cobbled guns from Chechnya:

 

http://englishrussia.com/images/chechen_weapons/4.jpg

 

http://englishrussia.com/images/chechen_weapons/7.jpg

 

http://www.sinopa.ee/sor/bo001/bo12gr/bo12gr14/arbalet01.jpg

 

The last is a slightly more polished than usual but still is a Chechen gun, unable to shake the overall design sense. ;)

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I really, really don't think the time period a gun was made should really matter. Let's take a look at some choice weapons from the original games, shall we?

 

H&K CAWS: Designed in the 1980s, was canceled.

 

Pancor Jackhammer: Designed 1987, never mass produced.

 

XL70E3: 1976, never mass produced. (Well, not the exact variant anyway)

 

H&K G11: '70s - '80s, never mass produced.

 

H&K (?) P90: The FN P90, 1990. Maybe the Fallout one is a different variant, or something. I doubt it.

 

And those are just some of the post 1950s weapons in Fallout 2. I'm not even going into all of the ones in Tactics.

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Who said it needed to be lore friendly anyways? Look outside the box.

 

 

What defines Fallout? The look and feel. Take that away, and it isn't Fallout anymore. It's just Oblivion with kewl gunz.

 

People can put whatever they want in the game, and I don't think anyone objects to their right to do that, but if it isn't lore friendly, it isn't Fallout. Hopefully eventually there'll be two different sections for mods. Fallout, and Not-Fallout.

 

Seperate, but Equal. Mostly seperate though. ;)

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There are several weapons that I would like to see, the RPG-7 and the M-79 grenade launcher, and finally the german luger. The last one has a fascinating bolt action that would be amazing to see in game.

 

Here's a rule that's good to follow for weapons for Fallout...

 

If it was made after 1955, it might be a good idea to leave it out.

 

The only reason I excuse the Desert Eagle is because it was included because it is the single most overused gun in Hollywood.

 

That's a pretty decent rule of thumb. After all, Retro-Future is challenging and requires creativity and the suspension of "dood, this would be so kewl..." Note the combat shotgun of Fallout 1, not exactly a 1950s design. The thing is that modern weapons directly imported look out of place in the setting. The Desert Eagle was in fact not only the only modern weapon, but the only real world weapon in FO1.

 

(The 9mm Mauser only appeared once in FO1, "The 9mm Mauser is a very rare weapon in the Fallout games. So rare that only one is obtainable in Fallout")

 

Retro weapons look a little more fitting, but putting the mad max spin on things makes pretty much anything perfect. The cobbled together Railway Rifle is one of the things that Bethesda did perfectly in terms of weaponry. One off and bizarre weapon concepts fit very nearly into the Fallout-verse.

 

How about this for a grenade launcher?

 

http://www.defensereview.com/wp-content/uploads/2009/04/airtronic_china_lake_4x40_pump_action_grenade_launcher_11.jpg

 

 

A prototype soviet assault rifle that looks like it fell right out of a Russki bunker's security locker, and some of it's brothers:

 

 

 

http://www.militaryimages.net/photopost/data/531/Bullpup.JPG

 

 

 

http://img141.imageshack.us/img141/1994/rippergun2cs2.jpg

 

http://world.guns.ru/assault/as94-e.htm dig those sci-fi lines.

 

A Chechen single-shot grenade launcher, born from similar conditions of death and junk as the FO universe:

 

http://www.thefirearmblog.com/blog/wp-content/uploads/2008/12/1-1.jpg

 

 

More cobbled guns from Chechnya:

 

http://englishrussia.com/images/chechen_weapons/4.jpg

 

http://englishrussia.com/images/chechen_weapons/7.jpg

 

http://www.sinopa.ee/sor/bo001/bo12gr/bo12gr14/arbalet01.jpg

 

The last is a slightly more polished than usual but still is a Chechen gun, unable to shake the overall design sense. ;)

Those I can see fitting in perfectly.

They were made in 1960 and 1961 the luger was made in WW2. Can we let it slide? after all that is when they went into service.

 

Here's the respective information.

 

RPG-7

<a href="http://en.wikipedia.org/wiki/RPG-7" target="_blank">http://en.wikipedia.org/wiki/RPG-7</a>

 

M-79

 

http://en.wikipedia.org/wiki/M79_grenade_launcher

 

Anyways thanks for the tip. I'll remember that.

 

I know all about the aforementioned weapons systems. The M79 I could see as there are no grenade launchers in the game.

 

The RPG-7 on the other hand is simply too damned iconic, just like the "Chinese Assault Rifle."

Could you care to explain what you mean by too damn iconic?

 

Oh yeah here's a video of the lugers bolt.

 

That is sexy.

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Could you care to explain what you mean by too damn iconic?

 

 

I don't mean to answer for him, but I think it would break immersion for some people. I'm on the fence about the RPG-7, on one hand it would break immersion for me by being obviously out of place, on the other hand it wouldn't be too hard to change it just a little and make it look like it belongs in that world.

 

A modified Panzerfaust would also look right. Of course, then here's the question of why if you can make a rocket launcher that small in the FOverse, why everyone doesn't use one instead of the normal rocket launcher.

 

http://www.pointofexistence.com/newsimages...anzerfaust3.jpg

 

Something like that with more wear and some changes to the overall styling would look damn perfect. But, it wouldn't be an RPG-7.

 

Also, Lugers are sexy. A .45 prototype would be badass and also be rare enough that you wouldn't suddenly feel like every other guy in the wasteland stumbled on a Nazi weapon cache. Flavor text: "A Pan-Euro sidearm. Although stamped '.45 prototype, serial no. 2 of 10', this pistol has been converted to 10mm. This is a one of a kind firearm, obviously modified with love and skill. How it came to the wasteland is one of the most exciting tales you will never know."

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Who said it needed to be lore friendly anyways? Look outside the box.

 

 

What defines Fallout? The look and feel. Take that away, and it isn't Fallout anymore. It's just Oblivion with kewl gunz.

 

People can put whatever they want in the game, and I don't think anyone objects to their right to do that, but if it isn't lore friendly, it isn't Fallout. Hopefully eventually there'll be two different sections for mods. Fallout, and Not-Fallout.

 

Seperate, but Equal. Mostly seperate though. ;)

 

 

I thought it was story line that defines fallout. It shouldn't matter how you get to the conclusion of the story just as long as you get there. Either way if u wanted to stay lore friendly then wouldn't it be weird that there were only 2 assault rifles ever mass produced as well as saying that if you want more futuristic guns then the weapons. From the 1950s on would be futuristic either way so they would fit in no? Not to mention Five_X's post. If you say look and feel is what defines fallout then your not editing that in any way by adding more guns its still a desolate barren wasteland with no law nothing like oblivion other then maybe the fact that you roam and have free choice.

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Could you care to explain what you mean by too damn iconic?

 

 

I don't mean to answer for him, but I think it would break immersion for some people. I'm on the fence about the RPG-7, on one hand it would break immersion for me by being obviously out of place, on the other hand it wouldn't be too hard to change it just a little and make it look like it belongs in that world.

 

A modified Panzerfaust would also look right. Of course, then here's the question of why if you can make a rocket launcher that small in the FOverse, why everyone doesn't use one instead of the normal rocket launcher.

 

http://www.pointofexistence.com/newsimages...anzerfaust3.jpg

 

Something like that with more wear and some changes to the overall styling would look damn perfect. But, it wouldn't be an RPG-7.

 

Also, Lugers are sexy. A .45 prototype would be badass and also be rare enough that you wouldn't suddenly feel like every other guy in the wasteland stumbled on a Nazi weapon cache. Flavor text: "Pan-Euro pistol. Although stamped .45 prototype, serial no. 2 of 10, this handgun has been converted to 10mm. This is a one of a kind firearm, obviously modified with love and skill."

What I was thinking about the luger is that maybe make a specific quest where you obtain it. Something that when you get the luger you think, I deserve this weapon.

 

Also there is a version of the RPG-7 called the RPG-2 http://en.wikipedia.org/wiki/RPG-2

would that work? But yeah I understand now what is meant by everyone would have one. I have not played the game yet, but is rocket launcher ammo easy to find?

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I thought it was story line that defines fallout. It shouldn't matter how you get to the conclusion of the story just as long as you get there. Either way if u wanted to stay lore friendly then wouldn't it be weird that there were only 2 assault rifles ever mass produced as well as saying that if you want more futuristic guns then the weapons. From the 1950s on would be futuristic either way so they would fit in no? Not to mention Five_X's post.

 

I thought about a few different ways to try to address how "u" don't understand the setting and theme of Fallout games, but there's really only one way to reply.

 

:wallbash:

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