Reskal Posted April 14, 2014 Share Posted April 14, 2014 (edited) Hello all.Yesterday i installed Oblivion again and tried to get it running.After installation i installed the official patch 1.2.0.416, and this went well.I played Oblivion years ago and i used OOO as overhaul and some other, smaller mods, now i have a new notebook and want to give it a try with better graphical possibilities.Since yersterday i try to get some mods to run but i'm simply overwhelmed by all that sidelong manuals. On each manual i find thousands of IF and WHEN in brackets, and 5 links to other manuals that i shall read carefully, all of them naturally. I find OBMM and Wire bash and NMM and i find .esp and .bsa and they tell me of archives and whenever i try to make a installation step by step, words like "eventually" and "some" appear.I had it also happen that steps just missed, so i was sitting there with a tool(wire bash), which i did not understand what is it for and i had no clue how to use it and the manual writer treat me like a IT-student in 36th semester.I'm not very intelligent, average if i'm lucky and i'm not nostradamus or some other special person.I remember the good old times, where i just downloaded a mod, unzipped it and threw the .esp-file into Oblivion/Data, then started Oblivion, activated the .esp-files in "Gamefiles" and played the game.That was awesome.I think BSA is just for making mods better to remove and what they create is insanity and doom, for donkeyheads like me at least. Actually, after 3.5 hours of trying and using wye brash, OBMM and NMM, installing some mods i thought i may have the game crashes when i start it, that is what i manage to do after all that time and manuals and steps and thanks and thousands of thousands long explanations and words.you know about what i laughed hysterically ? "...we now have very clear information about how ArchiveInvalidation works and how it fails to work. Suffice to say that it can get extremely complicated." All that to a poor weakhead that just wants to have Oblivion better then it was in 2006. Please, is there a way to get the following mods running as .esp-files in the good old OBMM ? I would be very grateful. Oh, the mods. I like to have Harvest FloraOOOMidas Magic spells of Aurum(the best magic mod i heared)and if it would work too: warcry , for its interesting armor and weapons. Can someone tell me where i can find those mods in .esp ? I cannot handle all that new tools, they have to much highcomplicated circumstances for me unfortunatelly. Edited April 14, 2014 by Reskal Link to comment Share on other sites More sharing options...
bben46 Posted April 14, 2014 Share Posted April 14, 2014 Almost all files are downloaded as zip files. The esp files are compressed inside of the zip files.If you choose to use a mod manager I don't recommend using the newer NMM but the older OBMM as some older Oblivion mods have problems with NMM. READ the documentation of you will be lost. You Will need OBSE (oblivion Script Extender) NOT a mod and does not install like a mod - get it here: http://obse.silverlock.org/ Oblivion itself has changed very little since 2006 It still works exactly the same and mods can still be installed the same manual way.BSA files are a part of the vanilla game - and are just Bethesda's proprietary compressed format DO NOT remove them or change them in any way. Start small, with just ONE simple mod - otherwise you will be overwhelmed. After you have a few mods installed, you will need LOOT ( this has replaced BOSS for sorting the load order) http://loot.github.io/ That should be enough to get you started Link to comment Share on other sites More sharing options...
Reskal Posted April 15, 2014 Author Share Posted April 15, 2014 Ok thank you for this little guide. Actually i have my free day but tomorrow i'm back at work at my laptop, then i will start new as you said. Link to comment Share on other sites More sharing options...
Reskal Posted April 16, 2014 Author Share Posted April 16, 2014 (edited) Ok i actually started. My first question is, since the OBSE is starting Oblivion automatically and i shall use LOOT for starting order of mods..do i need the OBMM still ? I found out why Oblivion not worked, i threw into the Data-file OOO 135 and 133 also, and clicked both versions to active, the LOOT program warned me in its report so i saw that, helpful tool. And for some reason the expansion-parts of the harvest-mod were a problem also(maybe because i dont have the expansions installed). Edited April 16, 2014 by Reskal Link to comment Share on other sites More sharing options...
Reskal Posted April 16, 2014 Author Share Posted April 16, 2014 Now i have OOO, harvest, official and unofficial patch and the mira magic mod running. Could you point me please to francescos overhaul and warcry also in .esp ? cause i found them only as .bsa files. Link to comment Share on other sites More sharing options...
Reskal Posted April 18, 2014 Author Share Posted April 18, 2014 (edited) Additionally i got the WTF - i'm missing a mesh ! - error in the starter dungeon. I used LOOT on the installation but did not help, but after deactivating OOO in the "gamedata" when launching Oblivion, the error were not there anymore. This all is so strange, earlier i used several mods..on my old notebook years ago and now just problems. Edited April 18, 2014 by Reskal Link to comment Share on other sites More sharing options...
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