Purr4me Posted July 9, 2015 Share Posted July 9, 2015 that atomic explosion was awfully small ? what the heck have you done to fallout3?It was tiny !something is very wrong here.. Link to comment Share on other sites More sharing options...
Purr4me Posted July 9, 2015 Share Posted July 9, 2015 ok listen, what i hear are crickets, that means you have installed another mod and it has overwritten files, + there may be an xml file too running.Big delay' too ?skipping too? the walk speed is way too fast as well.please upload that saved game file. Link to comment Share on other sites More sharing options...
Purr4me Posted July 9, 2015 Share Posted July 9, 2015 if MegatonBombRef.explodeMe == 0;Report to Mister Burke in Tenpenny Tower.set MegatonDestroyed to 1MS11MegatonToggle.disableTriggerLODApocalypseMegatonMapMarkerREF.disableMegatonDestroyedMapMarkerRef.enableshowMap MegatonDestroyedMapMarkerRef 1set MegatonNormalWeatherChance to 0set MegatonDestroyedWeatherChance to 100setStage MSObjectives 11 ;handles making sure the correct objectives / fail messages show uprewardKarma -1000endif Fallout3.esm \ Quest \ 00014E9E <MS11> completeAllObjectives MS11;Get Burke Rewardrewardxp 300if MS11.BurkeBonus >= 1player.additem caps001 1000elseplayer.additem caps001 500endifplayer.additem TenpennySuiteKey 1player.additem HouseDeedTenpenny 1Set RadioGalaxyNewsQuest.MS11Clear to ( GameDaysPassed + 1 )Set RadioGalaxyNewsQuest.ExploitReady to 1set MS11.BlowUp to 4;TenpennyPlayerDoorRef.Enable;TenpennyUnocSuiteDoorRef.DisablesetStage MSObjectives 11 ;handles making sure the correct objectives / fail messages show upstopQuest MS11addachievement 23 that starts his idles. scn MS11FinScriptshort BurkeCharmed ;set in MS11 dialog if player charmed Burke with Black Widow dialog optionfloat letterDeliveryDay ;stores the last day a letter arrived, used in dialog with Moriarity to deliver love letters to playershort lettersWaiting ;stores a count of how many letters the player has to pick up -- controls dialog infosshort lettersSent ;how many letters have been sent (so we stop sending them after all of them are sent)short movedshort assassins ;1 = burke should send assassins -float debugTimerBegin GameModeset debugTimer to debugTimer + getSecondsPassedif BurkeCharmed != 0;set up the first delivery dayif BurkeCharmed == 1set letterDeliveryDay to GameDaysPassed + 7set BurkeCharmed to 2endif;deliver lettersif lettersSent < 4if letterDeliveryDay <= GameDaysPassedset lettersSent to lettersSent + 1set lettersWaiting to lettersWaiting + 1set letterDeliveryDay to GameDaysPassed + 7endifendifendif;Make Burke disappearif moved == 0;Obsolete - Burke is moved to Tenpenny Tower when the bomb is armed;The commented out script could cause issues if player trains him out of the world space after he has accepted the quest; if getStageDone MS11 15 == 1; if MisterBurkeRef.GetInWorldSpace MegatonWorld == 0 && MisterBurkeRef.GetInZone MegatonZone == 0; ;he vanishes like the mysterious henchman he is, to appear at Tenpenny Tower; MisterBurkeRef.moveto xMS11BurkeStandTenpenny; set moved to 1; endif; endifif MisterBurkeRef.getIsCurrentPackage MS11BurkeFlee == 1if MisterBurkeRef.getInSameCell player == 0;he vanished like the myserious henchman he is, and is never seen againMisterBurkeRef.disableset moved to 1endifelseif MS11Fin.BurkeCharmed != 0if MisterBurkeRef.getInSameCell player == 0;he vanished like the myserious henchman he is, and is never seen againMisterBurkeRef.disableset moved to 1endifendifif getStageDone MS11 210 == 1 ;player disarmed bomb and got reward from Simmsif MisterBurkeRef.getInSameCell player == 0;he vanished like the myserious henchman he is, and is never seen againMisterBurkeRef.disableset moved to 1endifendifendifif moved == 1setQuestDelay MS11Fin 0set moved to 2endifEnd that explains how it works ,it's contingent on how the game runs, If you cheat? well this stuff no longer applies. It get's broken. Link to comment Share on other sites More sharing options...
VirtualVictory Posted July 9, 2015 Author Share Posted July 9, 2015 ok so it's not firing likes it's supposed to.Have you tried to do this quest prior to entering Tenpenny tower "without console commands?" because that IS breaking the games stages. How ever, I'll look into that IF I have your saved game at that exact spot "before blowing up megaton."You're right, it is. I noticed that when you complete Tenpenny Tower before disarming the bomb and then re-enable Mister Burke after disarming it, he will greet you to say "Thanks for taking care of our little problem. Now if you'll excuse me." This dialogue strangely isn't present if you completed it after disarming the bomb or if you rigged it to explode. Also, if you have the "Gotta Shoot Em' In The Head" quest active before disarming it, when you re-enable it you can also ask him "Have you ever heard of a Mister Crowley?" Regardless, after he greets you with that dialogue he goes straight back to the balcony and just stands there as always with no dialogue tree. Note: If you haven't initiated in conversation with Burke to get the problem dialogue before he reaches the balcony, he won't say anything at all. Sure, here's my save right before disarming or detonating Megaton's Atomic Bomb:http://www.mediafire.com/download/gf3bw6fcyj4lkoj/BeforeChoice.fos However, please, if you manage to resolve Burke's script packages and dialogue, tell me what you did so I can catalog it for the future. Link to comment Share on other sites More sharing options...
Purr4me Posted July 9, 2015 Share Posted July 9, 2015 I would warn you, I never give up.I'll down load it and be back later on tonight.is that ok? Link to comment Share on other sites More sharing options...
VirtualVictory Posted July 9, 2015 Author Share Posted July 9, 2015 (edited) I would warn you, I never give up.I'll down load it and be back later on tonight.is that ok?I appreciate your dedication, I truly do. Disregard that fast running, it's a part of an ENB that's quite annoying as it some slows down the game into a slow motion state if the frame rate drops slightly. I never use any quest modifying modifications. I only use ENBs, texture modifications, GNR Enhanced, RH_Ironsights and the Sprint Mod. The explosion probably looks small to you because the field of view is set to 90. Edited July 9, 2015 by VirtualVictory Link to comment Share on other sites More sharing options...
Purr4me Posted July 9, 2015 Share Posted July 9, 2015 ok, I found it, the load order is incorrect.http://s26.postimg.org/ix2wrmp3d/image.jpg Link to comment Share on other sites More sharing options...
VirtualVictory Posted July 9, 2015 Author Share Posted July 9, 2015 (edited) Well, in the mean time, I'm going to have to complete Tenpenny Tower and start "You Gotta Shoot Em' In The Head." Worst case scenario the script that makes him go to Tenpenny03 is directly tied to the detonation of the bomb and if it can't be changed, is there a way for me to change the priority of that sandbox AI package? More importantly, if I were to change the priority of that script, would it save to my game save? I mean, whenever you blow up Megaton he'll only say "You should be proud of your accomplishment" anyway, so I could just use the "Set MS11.Disarm to 3" command to have him say that I'll be sorry; it wouldn't make much difference to me. I would love for Burke to have a basic dialogue tree where I can say "I have to go," but I can live without it, for the time being. Would you be willing to teach me how to change the priority of that package? Thank you again for all your responses. Edited July 9, 2015 by VirtualVictory Link to comment Share on other sites More sharing options...
Purr4me Posted July 10, 2015 Share Posted July 10, 2015 I would love for Burke to have a basic dialogue tree where I can say "I have to go," but I can live without it, for the time being.that is doable, but it's a major change in the games structures, it will mean a complete re-write of the power of the atom.Others have done this.um, a while ago, you were sent packages I believe of the remastered mod?in that, you will find the scripts the team comented out.the code was from a borrowed "technique " from JustAnOtthers xlive removal...achievements data. which we found caused weird things to take place, so, Jeo...Mr Collins wrote new scripts and vectored in corrections to those scripts repairing the out comes so the game would operate no matter what.What was required to do this was shut down the DLC start ups scripts until you reached the areas near where they should fire.These scripts will stand out in pink color when examined in xedits program while conducting a cleaning operation though NOT cleaning the file, rather using the algorithm to inspect the code with. Any version of xedit will do. It's a big undertaking to re-write the games structure.But, before taking on this kind of task, you must make sure that the games files are in the proper order before opening up any thing.Ini files, set to normal with needed geck tweaks for DLC / masters set. no other tweaks.No Fose, No ENB's, nothing but raw fallout code. you can't have any others mod's data in the data folder Either....you require a surgical Environment to accomplish a task meant for others to use.Never delete anything in game. you want to delete an object? you do that VIA mesh constructions, not scripts, Not ESP / ESM controls. Don't know what this means? LOL. keep going. soon you might find out. In that mod's construction's came with it some others pieces of code...Presna's fix for the counter Bleeding, a simple fix, this type of fix is encoded into the mesh file ,but the results are that the counters no longer bleed when shot, these counters are in the super duper mart. some other codes were tried too, but were subsequently removed because they did not fit the project's goals. It was meant to be used as a guide only, loaded last, you could run the game...but the code was supposed be used to correct things modelers made.Put another way you might grasp...you need a template to be used by sort order tools ? Correct? well that's kept and maintained on an svn web site for tools that update and download instructions for this load order...think of Remastered as that template...Get it now? This task is yours, not mine..so I have to bow out of that offer. I can only help find the bugs and fix them, I am not here to make your mods.That's not my job. Trouble shooting bug's / problems is my Job. If I offer a patch, a fix, that's where I have to draw the line. I have no idea what is used as in this case here, what the order of things are involved.What I have...is no different than what you have and depend on is the templates, That means the basic fallout games, any games. Vanilla structures "Every one should have", That's solid gold and can't waiver. It also is my guarantee I can find things fast too.The master scriptwriter's I know might offer you support. But i leave it at that.kitty Link to comment Share on other sites More sharing options...
VirtualVictory Posted July 10, 2015 Author Share Posted July 10, 2015 (edited) This task is yours, not mine..so I have to bow out of that offer. I can only help find the bugs and fix them, I am not here to make your mods.That's not my job. Trouble shooting bug's / problems is my Job. If I offer a patch, a fix, that's where I have to draw the line. I have no idea what is used as in this case here, what the order of things are involved.What I have...is no different than what you have and depend on is the templates, That means the basic fallout games, any games. Vanilla structures "Every one should have", That's solid gold and can't waiver. It also is my guarantee I can find things fast too.The master scriptwriter's I know might offer you support. But i leave it at that.kitty Fair enough, you've went above and beyond my expectations of any member here in the community, I cannot thank you enough for all the support and information you've provided. Regardless of my relatively brief inexperience with the G.E.C.K., the information is always available here should I or anyone else need it. I'm going to continue on through the game to to complete Galaxy News Radio, Stealing Independence, and start Gotta Shoot Em' In The Head. I know for a fact I'm going to need help in the not so distant future with resetting Red, Susan Lancaster and Flak in "Strictly Business." Edited July 10, 2015 by VirtualVictory Link to comment Share on other sites More sharing options...
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