Nogford Posted November 1, 2009 Share Posted November 1, 2009 I hate to make one of these threads, but I am experiencing quite a few crashes and am also looking for suggestions on things to add or remove. Any advice appreciated Here is my load order Fallout3.esmAnchorage.esmMart's Mutant Mod.esmSharing and Caring Companions.esmCALIBR.esmThePitt.esmBrokenSteel.esmPointLookout.esmCRAFT.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmArefuExpandedByAzar.esmRoadWardens.esmEnhanced Weather - Rain and Snow.esmFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espDCInteriors_Mason.espDCInteriors_Georgtown.espDCInteriors_SewardSq.espFellout-Full.espMrSlackPants-DecentPipBoyLight.espSprint Mod.espHairTradeV1.espsc_buying_slaves.espWeaponModKits.espRobCo Certified.espUPP - Experience Perks.espUPP - Pack 1.espUPP - Pack 2.espUPP - Quest Perks.espRoadWardens.espMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Hunting & Looting.espbltc.espmuzzle with no lightening.espArefuExpandedByAzar-Radio.espRobCo Storage and Stealth.espProject Beauty.espEvil Tenpenny Tower Ghouls.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-pipboylight.espThe_Collector.espmerc.espFellout-PointLookout.espBringBackBael.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espAccessorized Helmets.espCRAFT - Workbench and Crafting Expansion combined.espCRAFT - WCE Warmonger Addon.espCRAFT - Activation Perk.espRadioHotkey.espStealthboy Recon Armor - DLC Workbench.espsc_slaves_stick_around_original_mezz_chance.espGNREyebot.espno blur on hit.espTakingOutTheTrash.espantagonizer.espmechanist.espmegatonquick.espREAL-ThirdViewMod.espTOTTPointLookoutEdition.espBLTC Immersion Patch.espBLTC No Visual Effects.espBLTC No Overdosing.espBLTC Less Addictions.espAlmost Perfect Anytime Bobbleheads.espFPS Grenade Hotkey.espMaster of Disguise.espTinCanCRAFTing.espWeaponModKits - FOOK.espMaster of Disguise - Ant Pheromone Disguise.espPip-Boy Remover.espReilly's.espQuickFix.espOasisSafeWater.espgreenerworld.espNPCs Sleep Tighter.espCleaned Museum.espClothed Sarah Lyons - Sleepwear.espMaster of Disguise - Friends and Foes.espMaster of Disguise - DLC Operation Anchorage.espMaster of Disguise - Disguises Always Work.espDogmeat Leather Armor - CRAFT.espMaster of Disguise - DLC Broken Steel.espMaster of Disguise - DLC Point Lookout.espKillableKidsNormalHealth.espCREBSOR-ER.esprothfix.espTEST1.espFollowersHire.espFollowersRegularGear0_9.espEasyUnderworldEntrance.espRoadWardensMMM.espCharacterTraits.espCharacterTraits Anchorage Compatible.espLess Skill Points.espMerged Patch.esp Total active plugins: 112Total plugins: 112 Link to comment Share on other sites More sharing options...
csb Posted November 1, 2009 Share Posted November 1, 2009 You need two utilities and both are must-haves IMO: Fallout Mod Manager by Timeslip and FO3Edit by ElminsterAU. The first to manage your mods (it also has other functionality like disabling xlive.dll and toggling archive validation) and the second to find and resolve conflict issues. I recommend you get Miax's great FO3Edit Guide - Web-enized and learn the tool -- particularly the chapter on Conflict Detection and Resolution (but really, read the whole guide to understand all of what FO3Edit can do for you). Run FO3Edit's automatic merge patch function (right-click in the right side tree view and select Create Merge Patch from the context menu) after starting FO3Edit. You will be prompted to name your merge patch. I use the date, something like this: merge110109. Notice that you do not enter the .esp extension. Close FO3Edit, start Fallout Mod Manager and check (enable) your merge patch. Close FOMM. But wait! There's more! Restart FO3Edit, you will see your merge at the bottom of the mods list. With a mod list like that, you'll want to follow up the automated merge. Start stepping through all the mods, starting at the top with Fallout3.esm. Make sure that the View tab is selected in the left side panel. Look for conflicts (dark red text on a red background) as you step through the tree. Orange text on red means there is a conflict with the listing in orange on red being the conflict winner. Be especially vigilant for script conflicts -- those are usually killers and can cause crashes at worst or non-functionality of a mod's intended purpose at best. In the View tab, the right-most file is the last one that loaded. Following Miax's guide, drag 'n' drop records that conflict within a mod to your merge patch (which should be the right-most column in the View tab). Rinse, lather, repeat your way through the tree, resolving anything the automated merge patch didn't get. Remember, all mods are about overriding the original content, with the last-loading mod "winning." Sometimes that's acceptable and other times it is not. Miax's guide will step you through the procedure. After stepping through your mod list manually, save and then close FO3Edit. Following the instructions in the Miax guide, run FO3Edit in Master Update mode. A note here: there are a handful of mods that specifically state not to MUMify their plug-in (.esp) files. You can deselect those manually at FO3Edit start up. Click OK to let FO3Edit do its MUM thing. Play Fallout3. Enjoy all the custom conflict-free content in a less crash-prone state. ps: In your load order as shown, make sure Fallout3.esm is first, followed by the DLC masters. Then load mod-specific masters. Link to comment Share on other sites More sharing options...
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