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My installed mods


Nogford

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I hate to make one of these threads, but I am experiencing quite a few crashes and am also looking for suggestions on things to add or remove. Any advice appreciated

 

Here is my load order

 

Fallout3.esm

Anchorage.esm

Mart's Mutant Mod.esm

Sharing and Caring Companions.esm

CALIBR.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

CRAFT.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

ArefuExpandedByAzar.esm

RoadWardens.esm

Enhanced Weather - Rain and Snow.esm

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

DCInteriors_Mason.esp

DCInteriors_Georgtown.esp

DCInteriors_SewardSq.esp

Fellout-Full.esp

MrSlackPants-DecentPipBoyLight.esp

Sprint Mod.esp

HairTradeV1.esp

sc_buying_slaves.esp

WeaponModKits.esp

RobCo Certified.esp

UPP - Experience Perks.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Quest Perks.esp

RoadWardens.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Hunting & Looting.esp

bltc.esp

muzzle with no lightening.esp

ArefuExpandedByAzar-Radio.esp

RobCo Storage and Stealth.esp

Project Beauty.esp

Evil Tenpenny Tower Ghouls.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-pipboylight.esp

The_Collector.esp

merc.esp

Fellout-PointLookout.esp

BringBackBael.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Accessorized Helmets.esp

CRAFT - Workbench and Crafting Expansion combined.esp

CRAFT - WCE Warmonger Addon.esp

CRAFT - Activation Perk.esp

RadioHotkey.esp

Stealthboy Recon Armor - DLC Workbench.esp

sc_slaves_stick_around_original_mezz_chance.esp

GNREyebot.esp

no blur on hit.esp

TakingOutTheTrash.esp

antagonizer.esp

mechanist.esp

megatonquick.esp

REAL-ThirdViewMod.esp

TOTTPointLookoutEdition.esp

BLTC Immersion Patch.esp

BLTC No Visual Effects.esp

BLTC No Overdosing.esp

BLTC Less Addictions.esp

Almost Perfect Anytime Bobbleheads.esp

FPS Grenade Hotkey.esp

Master of Disguise.esp

TinCanCRAFTing.esp

WeaponModKits - FOOK.esp

Master of Disguise - Ant Pheromone Disguise.esp

Pip-Boy Remover.esp

Reilly's.esp

QuickFix.esp

OasisSafeWater.esp

greenerworld.esp

NPCs Sleep Tighter.esp

Cleaned Museum.esp

Clothed Sarah Lyons - Sleepwear.esp

Master of Disguise - Friends and Foes.esp

Master of Disguise - DLC Operation Anchorage.esp

Master of Disguise - Disguises Always Work.esp

Dogmeat Leather Armor - CRAFT.esp

Master of Disguise - DLC Broken Steel.esp

Master of Disguise - DLC Point Lookout.esp

KillableKidsNormalHealth.esp

CREBSOR-ER.esp

rothfix.esp

TEST1.esp

FollowersHire.esp

FollowersRegularGear0_9.esp

EasyUnderworldEntrance.esp

RoadWardensMMM.esp

CharacterTraits.esp

CharacterTraits Anchorage Compatible.esp

Less Skill Points.esp

Merged Patch.esp

 

Total active plugins: 112

Total plugins: 112

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You need two utilities and both are must-haves IMO: Fallout Mod Manager by Timeslip and FO3Edit by ElminsterAU. The first to manage your mods (it also has other functionality like disabling xlive.dll and toggling archive validation) and the second to find and resolve conflict issues. I recommend you get Miax's great FO3Edit Guide - Web-enized and learn the tool -- particularly the chapter on Conflict Detection and Resolution (but really, read the whole guide to understand all of what FO3Edit can do for you).

 

Run FO3Edit's automatic merge patch function (right-click in the right side tree view and select Create Merge Patch from the context menu) after starting FO3Edit. You will be prompted to name your merge patch. I use the date, something like this: merge110109. Notice that you do not enter the .esp extension.

 

Close FO3Edit, start Fallout Mod Manager and check (enable) your merge patch. Close FOMM.

 

But wait! There's more! Restart FO3Edit, you will see your merge at the bottom of the mods list.

 

With a mod list like that, you'll want to follow up the automated merge. Start stepping through all the mods, starting at the top with Fallout3.esm. Make sure that the View tab is selected in the left side panel. Look for conflicts (dark red text on a red background) as you step through the tree. Orange text on red means there is a conflict with the listing in orange on red being the conflict winner. Be especially vigilant for script conflicts -- those are usually killers and can cause crashes at worst or non-functionality of a mod's intended purpose at best.

 

In the View tab, the right-most file is the last one that loaded. Following Miax's guide, drag 'n' drop records that conflict within a mod to your merge patch (which should be the right-most column in the View tab).

 

Rinse, lather, repeat your way through the tree, resolving anything the automated merge patch didn't get.

 

Remember, all mods are about overriding the original content, with the last-loading mod "winning." Sometimes that's acceptable and other times it is not. Miax's guide will step you through the procedure.

 

After stepping through your mod list manually, save and then close FO3Edit. Following the instructions in the Miax guide, run FO3Edit in Master Update mode. A note here: there are a handful of mods that specifically state not to MUMify their plug-in (.esp) files. You can deselect those manually at FO3Edit start up. Click OK to let FO3Edit do its MUM thing.

 

Play Fallout3. Enjoy all the custom conflict-free content in a less crash-prone state.

 

ps: In your load order as shown, make sure Fallout3.esm is first, followed by the DLC masters. Then load mod-specific masters.

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