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Help pls


xxstaoxx

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OK iam using nifskope and i had a mesh/new armor idea so anyway i make my mesh by taking and copying the block branch of one mesh and pasteing it on a diffrent mesh and then the tex of the mesh ect so anyway my mesh is not connected to the bones of the old meshs bones so for example i load up a anmation for my new mesh and the mesh stands still but the bones move so thats it sorry for the spelling but iam sleepy so bye. PS i am using Nifskope when i did this i did the hole thing in it.
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OK iam using nifskope and i had a mesh/new armor idea so anyway i make my mesh by taking and copying the block branch of one mesh and pasteing it on a diffrent mesh and then the tex of the mesh ect so anyway my mesh is not connected to the bones of the old meshs bones so for example i load up a anmation for my new mesh and the mesh stands still but the bones move so thats it sorry for the spelling but iam sleepy so bye. PS i am using Nifskope when i did this i did the hole thing in it.

are you using the meshes to same body type?

did you click optimise,remove bogus nodes?

they did you click stripify all trishapes?

then did you update all tangent spaces?

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