xxstaoxx Posted November 1, 2009 Share Posted November 1, 2009 OK iam using nifskope and i had a mesh/new armor idea so anyway i make my mesh by taking and copying the block branch of one mesh and pasteing it on a diffrent mesh and then the tex of the mesh ect so anyway my mesh is not connected to the bones of the old meshs bones so for example i load up a anmation for my new mesh and the mesh stands still but the bones move so thats it sorry for the spelling but iam sleepy so bye. PS i am using Nifskope when i did this i did the hole thing in it. Link to comment Share on other sites More sharing options...
dezdimona Posted November 1, 2009 Share Posted November 1, 2009 OK iam using nifskope and i had a mesh/new armor idea so anyway i make my mesh by taking and copying the block branch of one mesh and pasteing it on a diffrent mesh and then the tex of the mesh ect so anyway my mesh is not connected to the bones of the old meshs bones so for example i load up a anmation for my new mesh and the mesh stands still but the bones move so thats it sorry for the spelling but iam sleepy so bye. PS i am using Nifskope when i did this i did the hole thing in it.are you using the meshes to same body type?did you click optimise,remove bogus nodes?they did you click stripify all trishapes?then did you update all tangent spaces? Link to comment Share on other sites More sharing options...
xxstaoxx Posted November 1, 2009 Author Share Posted November 1, 2009 ok i did the bogus nodes and so on but i dont know what u mean by body type its my frist mod so iam a newbe at this. Oh and when i removed the bogus nodes it remove them all is that ok? Link to comment Share on other sites More sharing options...
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