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Quest Target Data


opravdu

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I know i'm asking alot of questions.

 

I want to add a Compass Marker for my quest. I selected the objective i wanted the marker for, added a new under Quest Objective Data. I selected my cell, but, only 3 objects appear in the Ref drop down list: My NPC, Playerref and a door. There's alot more objects in my cell and none of these are the one i want to guide the player to.

 

Again: Help? :thanks:

 

Edit:

Since no one has answered yet, i thought i'd just add another question:

I've been looking for a function to check if the player have an item (a key) but all i could find was the getHasNote. Is there a function to test if the player has an item?

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Objects have to be persistent in order to get in such a list.

 

Use GetItemCount and specify your key behind it.

If it is at a dialogue be sure to 'Run on Target', otherwise it'll check it on the one saying it instead of the player.

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