Squirm Posted November 1, 2009 Share Posted November 1, 2009 I'm attempting to educate myself on the process for successfully exporting from 3D studio Max to Fallout 3. Unfortunately, I'm always getting a bad result and can't see where I'm going wrong. Please could someone examine the process I'm following and correct me? I'm using Max 8 service pack 3 with the latest version of the Niftools plug in, and Nifskope 1.0.21 revision 4886. I took an existing nif that I know works in the game, JoeFoxx's Magneto Lazerpistol from his Fallout Classic Weapons mod, with the idea of importing it into Max, then exporting it as a nif again. These are the settings I used for importing the nif into Max:http://img249.imageshack.us/img249/1948/fallhelp1.th.jpg It appears to have imported correctly. Here is the mesh and its textures rendered in Max:http://img689.imageshack.us/img689/4026/fallhelp2.th.jpg These are the settings I used to export it out into a new nif:http://img101.imageshack.us/img101/1002/fallhelp3.th.jpg I then opened the new nif in Nifksope (on the left in the picture below) and another nif that I knew worked in another instance of Nifskope (on the right), so I could block paste the niTriStrips data from the exported nif to the working nif. This one was the Wattz 1000 laser pistol, I was essentially attempting to replace the mesh data for the pistol with the Magneto's. Copying:http://img101.imageshack.us/img101/7945/fallhelp4.th.jpg Pasting:http://img689.imageshack.us/img689/5676/fallhelp5.th.jpg I then edited the paths for the BSShaderTextureSet, softcoding the diffuse, normal and glow map textures to the Magento pistol's in the appropriate Fallout directory:http://img245.imageshack.us/img245/338/fallhelp6.th.jpg From Nifskope, I saved the edited .nif mesh as TESTEXPORT.nif into the appropriate Fallout directory:http://img101.imageshack.us/img101/5453/fallhelp7.th.jpg But when changing the mesh path for an existing or new weapon form to the location of the new nif, it's all black in the preview:http://img245.imageshack.us/img245/3128/fallhelp8.th.jpg I tried adding a new texture set for the three .dds files (which all appeared correctly in the texture set preview pane) and applying that to the mesh:http://img266.imageshack.us/img266/3990/fallhelp9.th.jpg Still all-black:http://img519.imageshack.us/img519/4054/fallhelp10.th.jpg This is what I think I should be seeing. Please tell me what I'm doing wrong. Link to comment Share on other sites More sharing options...
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