Ainulindale Posted April 16, 2014 Share Posted April 16, 2014 Hi all,I'm making a series of armour sets based on marvel characters, mainly working from retexturing existing armours, but for some i'm going to need some mesh edits which I can't do myself. I've had a look at some tutorials and might give it a go but i'd rather get on with the texturing if someone is able to help me out! It's just things like removing horns from helmets, reshaping bits and pieces, adding capes etc, i'm not looking for any complete redesigns or scratch built stuff. Please reply here or message me if you can help out, cheers! Link to comment Share on other sites More sharing options...
Ainulindale Posted April 17, 2014 Author Share Posted April 17, 2014 Right, I had a bash at trying things myself, got as far as importing the nif into blender but actually editing the mesh is beyond me at the moment, so if anyone is willing i'd be very appreciative! Main things I need at the moment: The horns taken off of Yngol's helm (to make a Magneto style helm)The 4 lumps taken off of the banded iron shield (for a smoother circular Captain America style shield) Otherwise if anyone knows of a blender tutorial that might be useful in editing existing meshes?Thanks all Link to comment Share on other sites More sharing options...
Tamira Posted April 17, 2014 Share Posted April 17, 2014 As you want to edit armor, I think this tutorial series might be useful for you http://tesalliance.org/forums/index.php?/tutorials/article/113-creating-skyrim-armor-in-blender-part-3-preparing-an-existing-nif-for-blender/http://tesalliance.org/forums/index.php?/tutorials/article/114-creating-skyrim-armor-in-blender-part-4-modifying-an-existing-nif-in-blender/ Link to comment Share on other sites More sharing options...
Ainulindale Posted April 19, 2014 Author Share Posted April 19, 2014 Thanks a lot, that series was exactly what I needed, now got myself a nicely de-horned helmet working in game! Link to comment Share on other sites More sharing options...
Recommended Posts