Jump to content

Pink Skin?


Yulb

Recommended Posts

I am new to mods and downloaded a bunch at one time, now my dressed females have pinkish-purple skins from neck down. How do I fix that? TIA

completely remove all the mods.add one,go in game and make sure it works,then add another and so on verifying each works

then list your mods here and your load order if still having problems.

Link to comment
Share on other sites

Make sure the clothing / armour you're using is for the body you have installed (so that the textures line up properly). You typically can't mix and match between body types (if there is exposed skin, and the body models / meshes / textures aren't compatible).
Link to comment
Share on other sites

I am new to mods and downloaded a bunch at one time, now my dressed females have pinkish-purple skins from neck down. How do I fix that? TIA

completely remove all the mods.add one,go in game and make sure it works,then add another and so on verifying each works

then list your mods here and your load order if still having problems.

 

Thanks for the advice. I will update you on my progress!

Link to comment
Share on other sites

Make sure the clothing / armour you're using is for the body you have installed (so that the textures line up properly). You typically can't mix and match between body types (if there is exposed skin, and the body models / meshes / textures aren't compatible).

 

 

Thanks I'll keep that in mind. I will try one mod at a time to see where the problem lies

Link to comment
Share on other sites

I am new to mods and downloaded a bunch at one time, now my dressed females have pinkish-purple skins from neck down. How do I fix that? TIA

completely remove all the mods.add one,go in game and make sure it works,then add another and so on verifying each works

then list your mods here and your load order if still having problems.

 

Thanks for the advice. I will update you on my progress!

 

I deactivated all but the Shivering Isles, Knights of the Nine and Frostcrag

Roberts Body and Exnem still give me pink skin, HGEC give me natural skin but the female NPC's have pink, Should I start over?

I see you are the top dog here so advice on which body replacer from you would be invaluable..Again thanks

Link to comment
Share on other sites

I am new to mods and downloaded a bunch at one time, now my dressed females have pinkish-purple skins from neck down. How do I fix that? TIA

completely remove all the mods.add one,go in game and make sure it works,then add another and so on verifying each works

then list your mods here and your load order if still having problems.

 

Thanks for the advice. I will update you on my progress!

 

I deactivated all but the Shivering Isles, Knights of the Nine and Frostcrag

Roberts Body and Exnem still give me pink skin, HGEC give me natural skin but the female NPC's have pink, Should I start over?

I see you are the top dog here so advice on which body replacer from you would be invaluable..Again thanks

remove all but Oblivion,SI and your DLC's.

I just switched to Roberts Female Body Mod,its uv mapping and weighting are far superior to exnems and HGEC.

Rebel Oconner is now doing a shop for that body stle I am adding armors and alienSlofs stuff is now for that body only.

Rebel is also adding to body types for this body style.

 

also copy this load order for future reference

If still having problems or can't find something left us know,please

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

maigrets...You should also follow Dezi's load order guide if you're new to mods. BOSS is good, but not foolproof. There are a lot of mods it doesn't have in it's database and they have to be ordered manually.
Link to comment
Share on other sites

I am new to mods and downloaded a bunch at one time, now my dressed females have pinkish-purple skins from neck down. How do I fix that? TIA

completely remove all the mods.add one,go in game and make sure it works,then add another and so on verifying each works

then list your mods here and your load order if still having problems.

 

Thanks for the advice. I will update you on my progress!

 

I deactivated all but the Shivering Isles, Knights of the Nine and Frostcrag

Roberts Body and Exnem still give me pink skin, HGEC give me natural skin but the female NPC's have pink, Should I start over?

I see you are the top dog here so advice on which body replacer from you would be invaluable..Again thanks

remove all but Oblivion,SI and your DLC's.

I just switched to Roberts Female Body Mod,its uv mapping and weighting are far superior to exnems and HGEC.

Rebel Oconner is now doing a shop for that body stle I am adding armors and alienSlofs stuff is now for that body only.

Rebel is also adding to body types for this body style.

 

also copy this load order for future reference

If still having problems or can't find something left us know,please

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

maigrets...You should also follow Dezi's load order guide if you're new to mods. BOSS is good, but not foolproof. There are a lot of mods it doesn't have in it's database and they have to be ordered manually.

Ok thanks Dez and all. I downloaded BOSS and Wyre Bash, everything in order now..I can't tell you how grateful I am

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...