Lucidx Posted November 2, 2009 Share Posted November 2, 2009 Here is my load order Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmHairday.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDIM CUSTOM RACES V2.espMTC Wasteland Travellers.espMTC Wasteland Travellers (Optional)- Crowded Cities.espDarNifiedUIF3.espPowModBasic.espPowModOpsA.espPowModPitt.espPowModPBS.espEVE Beta_0.9.4.espClassic Fallout Weapons BETA.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espDCInteriors_ComboEdition.espMart's Mutant Mod.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Broken Steel.espUPP - Pack 1.espUPP - Quest Perks.espUPP - Pack 2.espExistence2.0.espRWD.espAlternateStart.espbltc.esp Total active plugins: 45Total plugins: 62 The game crashed pretty much once every 15 minutes. It happens when I enter new cells. It doesn't always crash when entering a new cell, it's like a 15% chance the game will crash when I do. Please help me!!! Link to comment Share on other sites More sharing options...
csb Posted November 2, 2009 Share Posted November 2, 2009 A few things that might help: 1. Get FO3Edit by ElminsterAU and Miax's great FO3Edit Guide - Webenized, the utility is a must-have for finding and resolving mod conflicts. Miax's guide will show you how to find and resolve those conflicts. 2. Periodically go into the console command mode (~ key) and type 'pcb' (without the quotes). Purge Cell Buffer wipes accumulated cell references stored in memory and can help with crashes in some areas (Springvale/Megaton vicinity for me). It certainly won't hurt to do it from time to time (except for a slightly longer delay when transitioning cell boundaries). Hope this helps. :) Link to comment Share on other sites More sharing options...
Recommended Posts