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Help me with my crashing?


Lucidx

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Here is my load order

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

Hairday.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

DIM CUSTOM RACES V2.esp

MTC Wasteland Travellers.esp

MTC Wasteland Travellers (Optional)- Crowded Cities.esp

DarNifiedUIF3.esp

PowModBasic.esp

PowModOpsA.esp

PowModPitt.esp

PowModPBS.esp

EVE Beta_0.9.4.esp

Classic Fallout Weapons BETA.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

DCInteriors_ComboEdition.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Broken Steel.esp

UPP - Pack 1.esp

UPP - Quest Perks.esp

UPP - Pack 2.esp

Existence2.0.esp

RWD.esp

AlternateStart.esp

bltc.esp

 

Total active plugins: 45

Total plugins: 62

 

The game crashed pretty much once every 15 minutes. It happens when I enter new cells.

 

It doesn't always crash when entering a new cell, it's like a 15% chance the game will crash when I do.

 

Please help me!!!

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A few things that might help:

 

1. Get FO3Edit by ElminsterAU and Miax's great FO3Edit Guide - Webenized, the utility is a must-have for finding and resolving mod conflicts. Miax's guide will show you how to find and resolve those conflicts.

 

2. Periodically go into the console command mode (~ key) and type 'pcb' (without the quotes). Purge Cell Buffer wipes accumulated cell references stored in memory and can help with crashes in some areas (Springvale/Megaton vicinity for me). It certainly won't hurt to do it from time to time (except for a slightly longer delay when transitioning cell boundaries).

 

Hope this helps. :)

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