AxlDave Posted April 17, 2014 Posted April 17, 2014 Title says it all really, I want to edit the block animation for unarmed combat. I assumed it would reside in the Meshes.bsa, but I have been unable to find it. Any ideas?
AxlDave Posted April 17, 2014 Author Posted April 17, 2014 Okay cheers, found them. Next question, how do I get my new animations to override the old? Can't find anything in the GECK and just putting them in the Data \ Meshes \ Characters... etc folder doesn't work either. I would assume there is some sort of H2H animation block somewhere that ties all the seperate animations together, but I can't find it.
devinpatterson Posted April 18, 2014 Posted April 18, 2014 On 4/17/2014 at 10:30 PM, AxlDave said: Okay cheers, found them. Next question, how do I get my new animations to override the old? Can't find anything in the GECK and just putting them in the Data \ Meshes \ Characters... etc folder doesn't work either. It should, remember you have animations for both 1st and 3rd person POV. You'v dropped it in meshes\characters\_male folder?
AxlDave Posted April 18, 2014 Author Posted April 18, 2014 (edited) I put h2haim.kf into Data \ Meshes \ Characters \ _1stPerson I put the other h2haim.kf, h2haimdown.kf, h2haimup.kf & sneakh2haim.kf into Data \ Meshes \ Characters \ _Male Tried toggling ArchInval on and off, both through NVMM (FOMM for NV) and the ArchInval mod. No joy, just the vanilla boxing style block. Edited April 18, 2014 by AxlDave
devinpatterson Posted April 18, 2014 Posted April 18, 2014 What animation mod are you using as a replacement. Maybe I can download it and test it in my game. Might be able to do a bit of troubleshooting for you.
AxlDave Posted April 19, 2014 Author Posted April 19, 2014 It's part of my own mod, I'm editing the FONV block animations to look more like the FO3 block animations.
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