Breaker82 Posted November 4, 2009 Share Posted November 4, 2009 Hey everyone,this is my first post on here, so i have no idea what to expect, but here goes;I've spent the last couple of days loading FO3 up with mods after playing through it with FWE and WMK a while ago. I decided to scour FO3Nexus, and i basically decided upon installing the motherlode - FWE, FOOK2, WMK, MMM, Project Beauty and a whole bunch of other stuff. I think i've worked out most of the kinks, but there's still some stuff that doesn't work. So please check out my load order and the bugs i've listed below, i would appreciate any kind of feedback. I've got all the DLC and i've patched the game to V1.7. I've based this load order on OffKorn's load order (http://www.offkorn.com/blog/?page_id=519), seeing that was put together over a longer amount of time with some thought put to it. Fallout3.esmProject Beauty HD version.esmParadiseHome.esmCALIBR.esmCRAFT.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmStreetLights.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmFOOK2 - [DIK] DLC Improvement Kit.esmMothership Crew.esmMZAllAccessPass.espCASM.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espUWWUT.espUWWUT - The Pitt Addon.espUWWUT - Broken Steel Addon.espCRAFT - Activation Perk.espCALIBRxMerchant.espDarNifiedUIF3.espDUIF3Extras.espFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - Mothership Zeta.espFOOK2 - [DIK] DLC Improvement Kit.espShady Sam - Merchant 1.0.esp3EFdrgplate.espNightvisionGoggles(Powered).espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Lvl 30 High Skills.espFO3 Wanderers Edition - FOOK Support.espFWE - FOOK DLC Support.espCRAFT - Workbench and Crafting Expansion combined.espCRAFT - WCE FOOK+FWE Patch.espCRAFT - WCE Warmonger Addon.espCRAFT -Zeta - Activation Perk.espCALIBR Ammo Schematics - CRAFT.espStealthboy Recon Armor - CRAFT.espDogmeat Leather Armor - CRAFT.espTinCanCRAFTing.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espUWWUT - WMK Addon.espMTC Wasteland Travellers.espMTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.espSally Fix 2.espsunglassescollection.espMegaton Closes.espCONELRAD 640-1240.espExistence2.0.espGalaxyNewsRadio100[M].espGNRKarmaFix.espBrokenSteelFix-GNRAnnouncements.espMegatonContracts.espNotSoFast.espPLweightadjust.espHeirApparent.espOwned!.espUndergroundHideout.espUndergroundHideout-DLC patch.espMiniHideout.espFalloutShelter.espDTOMRC3.espOld Military Bunker 1.4.espParadiseHomePlugin.espDCInteriors_ComboEdition.espBroadway_cinema.espUPP - Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espWastelandMastery.espPreWar Book Titles and Perks.espAlternate Start - Roleplayers.espAS-R CALIBR Patch ONLY.esppip60.espRealistic Interior Lighting.espRealistic Interior Lighting - OA.espRealistic Interior Lighting - BS.espMart's Mutant Mod.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espFOOK+FWE+PB+MMM.espChoose your own hairstyle (load this last on FOMM).espMerged.esp Bugs:Project Beauty: The new hairstyles added by PB's expansion aren't showing up in character creation, instead i'm getting the familiar big red block.Underground Hideout Related: Buggy textures on the righthand side directly behind the hidden door, and on the floor of the Armory, behind the gate with bars. Also: No T51 Armor stand, No teleporter.Opening Hours for Rivet City seem very short. I think one of the Overhauls changes them, but i haven't yet discovered which. I've cleaned up my merged patch with FO3Edit, and most of everything seems to look OK there. I've read through parts of Miaxs tome, and i think i understand some basics of how to resolve conflicts. I haven't had any CTD's with this configuration yet, but i haven't even seen combat or explored anything except Rivet City and the Underground Hideout. I've gone through several reinstalls of FO3 and my mods over the last couple of days, and i think i've come to the last leg of working out the kinks and actually playing. Please suggest any changes i should make, or some essential mods i've missed out on. Also i'd like to ask if it would be wise to reinstall without the official patch, and go with unofficial one instead? Thanks in advance for any and all help, Best, Mike. 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csb Posted November 4, 2009 Share Posted November 4, 2009 First, load Broken Steel after the other DLCs. But that is minor. Project Beauty is for NPC "beautification" mod, so the cosmetics probably wouldn't show for PC creation. Just a guess, because it has been some time since I had PB installed, but the resources might be set to "Not Playable." Get Lings Finer Things for availability of cosmetics in character creature. Insofar as mod utilities, there are two must-haves: Timeslip's FOMM (which I'm assuming you have by playing with your load order) and FO3Edit by ElminsterAU. The later is a must-have for detecting and resolving mod conflicts. You'll want Miax's great FO3Edit Guide - Web-enizedto learn how to use Elminster's invaluable utility. First the downside ... with a bunch of mods already installed, the conflict resolution process can take a while at first. Basically it is setting the load order in FOMM and then checking conflicts in FO3Edit. Rinse, lather, repeat until you are sure that you're not going to get any further with just load order. Then it's time to roll your sleeves up and get to work on serious conflict resolution following Miax's great guide. Hope this helps! Link to comment Share on other sites More sharing options...
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