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Attn: Pillow Fort Builders


Marxist ßastard

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Well, the system I've got right now is to combine all the sandbags except one into a single pile of "extra sandbags" that don't have a script. I've tested it with merchants and it seems to do well. If you could find time to work the new sandbg_barter object into merchant inventories and levelled lists, that'd be just great. (I don't know how to work with levelled lists.)

 

 

Errata: If you go into your inventory very soon after buying some sandbags (IE, one or two frames), same of the sandbags you just bought will be split into a pile of their own, seperate from the actual extra sandbags pile. If you exit out of your inventory, the sandbag piles will merge into one during the following frame.

Okay I'll do that.

The original mod didn't require Tribunal or Bloodmoon. Is this a mistake or does the mod really need them?

 

And why did you change the esp into an txt file? I changed it back but why?

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The original mod didn't require Tribunal or Bloodmoon. Is this a mistake or does the mod really need them?

Well, since it uses the Morrowind 1.3 scripting fuctions, it requires either one. Mostly, though, I just put in the dependencies so it wouldn't keep saving with GMSTs.

 

And why did you change the esp into an txt file?

It's because of a moronic forum restriction that won't allow you to upload files if their extension isn't txt, zip, &c. --- presumably because of "TEH VIRUZEZ!!!11111!111One1!"

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