Jump to content

Menu/NPC dialog changes weather


fork21

Recommended Posts

Whenever I open and close the status menu, the weather changes. I've noticed it switches between clear, cloudy, partly cloudy and snowy at random (no rain or fog) every time the menu closes.

 

Worse yet, when I engage an NPC in dialog, the weather rapidly changes between the 4 listed above until I end the dialog.

 

I've gone back through my most recent mods, disabling them one by one, but the problem persists. Can anyone recommend a solution?

 

If it helps, here is my mod load order:

 

Oblivion.esm
Jog_X_Mod.esm
HrmnsOblivionScriptOptimizationv1.0.esp
nVidia Black Screen Fix.esp
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Natural_Weather_HDR_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
300_Combat Sounds.esp
Silent Player Voice.esp
Book Jackets Oblivion.esp
BrighterTorches_v1.2.esp
FlyingCameraMod.esp
fwDropGold.esp
Not a Bedroll.esp
personality_idles2.esp
RealitySpectre'sBetterPotions.esp
VAs Better Gold with no Menu Icon.esp
HouseMapMarkersOnlyBought.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
EVE_StockEquipmentReplacer.esp
Adonnays Elven Weaponry.esp
Dancers clothes.esp
DM-Lingerie.esp
Hentai Compilation.esp
Hentai Mania.esp
RealSwords - Argonian LO-NPC.esp
RealSwords - Bosmer LO-NPC.esp
RealSwords - Breton LO-NPC.esp
RealSwords - Khajiit LO-NPC v1.3.esp
RealSwords - Orc LO-NPC v1.0.esp
RealSwords - Redguard LO-NPC.esp
R18PN - Lingeries.esp
Gloria Armor.esp
HGEC_Draconic_Armor.esp
Goblin Realswords+Tribal Shields.esp
DLCThievesDen.esp
GlenvarCastle.esp
thievery.esp
VaultsofCyrodiil.esp
DLCFrostcrag.esp
Knights.esp
EVE_KnightsoftheNine.esp
The Lost Spires.esp
Shadowcrest_Vineyard.esp
Natural_Vegetation_by_Max_Tael.esp
EVE_ShiveringIslesEasterEggs.esp
P1DkeyChain.esp
za_less_NPC_conversations.esp
RealisticForceMedium.esp
Lightweight Potions.esp
Enhanced Grabbing.esp
All+5AttributeModifiers.esp
Toaster's Legendary Skills & Stats.esp
Toaster's Legendary Mastery.esp
actors_in_charge.esp
77_Umpa_Animation.esp
EFGAddPose.esp
shinyEmotions.esp
AinmhiRace-RensBeautyPackFull.esp
Chocolate Elves.esp
No More Annoying Comments.esp
No More Annoying Merchant Comments - Combined.esp
[GFX]_Initial_Glow-self.esp
Streamline 3.1.esp
recordyourskills_by_exilehunter.esp
Imperial_City_Arena_Chapel_BETA_1.esp
Get Wet Dark.esp
RealWalk.esp
DLCFrostcrag Rwalk.esp
DLCMehrunesRazor Rwalk.esp
DLCOrrery Rwalk.esp
DLCThievesDen Rwalk.esp
Knights Rwalk.esp
Oblivion_SI Rwalk Full.esp
xeoex.esp

Link to comment
Share on other sites

Whenever I open and close the status menu, the weather changes. I've noticed it switches between clear, cloudy, partly cloudy and snowy at random (no rain or fog) every time the menu closes.

 

Worse yet, when I engage an NPC in dialog, the weather rapidly changes between the 4 listed above until I end the dialog.

 

I've gone back through my most recent mods, disabling them one by one, but the problem persists. Can anyone recommend a solution?

 

If it helps, here is my mod load order:

 

Oblivion.esm
Jog_X_Mod.esm
HrmnsOblivionScriptOptimizationv1.0.esp
nVidia Black Screen Fix.esp
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Natural_Weather_HDR_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
300_Combat Sounds.esp
Silent Player Voice.esp
Book Jackets Oblivion.esp
BrighterTorches_v1.2.esp
FlyingCameraMod.esp
fwDropGold.esp
Not a Bedroll.esp
personality_idles2.esp
RealitySpectre'sBetterPotions.esp
VAs Better Gold with no Menu Icon.esp
HouseMapMarkersOnlyBought.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
EVE_StockEquipmentReplacer.esp
Adonnays Elven Weaponry.esp
Dancers clothes.esp
DM-Lingerie.esp
Hentai Compilation.esp
Hentai Mania.esp
RealSwords - Argonian LO-NPC.esp
RealSwords - Bosmer LO-NPC.esp
RealSwords - Breton LO-NPC.esp
RealSwords - Khajiit LO-NPC v1.3.esp
RealSwords - Orc LO-NPC v1.0.esp
RealSwords - Redguard LO-NPC.esp
R18PN - Lingeries.esp
Gloria Armor.esp
HGEC_Draconic_Armor.esp
Goblin Realswords+Tribal Shields.esp
DLCThievesDen.esp
GlenvarCastle.esp
thievery.esp
VaultsofCyrodiil.esp
DLCFrostcrag.esp
Knights.esp
EVE_KnightsoftheNine.esp
The Lost Spires.esp
Shadowcrest_Vineyard.esp
Natural_Vegetation_by_Max_Tael.esp
EVE_ShiveringIslesEasterEggs.esp
P1DkeyChain.esp
za_less_NPC_conversations.esp
RealisticForceMedium.esp
Lightweight Potions.esp
Enhanced Grabbing.esp
All+5AttributeModifiers.esp
Toaster's Legendary Skills & Stats.esp
Toaster's Legendary Mastery.esp
actors_in_charge.esp
77_Umpa_Animation.esp
EFGAddPose.esp
shinyEmotions.esp
AinmhiRace-RensBeautyPackFull.esp
Chocolate Elves.esp
No More Annoying Comments.esp
No More Annoying Merchant Comments - Combined.esp
[GFX]_Initial_Glow-self.esp
Streamline 3.1.esp
recordyourskills_by_exilehunter.esp
Imperial_City_Arena_Chapel_BETA_1.esp
Get Wet Dark.esp
RealWalk.esp
DLCFrostcrag Rwalk.esp
DLCMehrunesRazor Rwalk.esp
DLCOrrery Rwalk.esp
DLCThievesDen Rwalk.esp
Knights Rwalk.esp
Oblivion_SI Rwalk Full.esp
xeoex.esp

diaableing a mod only disables the esp,textures and meshes,audio remain.

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

maigrets...You should also follow Dezi's load order guide if you're new to mods. BOSS is good, but not foolproof. There are a lot of mods it doesn't have in it's database and they have to be ordered manually.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...