fork21 Posted November 6, 2009 Share Posted November 6, 2009 Whenever I open and close the status menu, the weather changes. I've noticed it switches between clear, cloudy, partly cloudy and snowy at random (no rain or fog) every time the menu closes. Worse yet, when I engage an NPC in dialog, the weather rapidly changes between the 4 listed above until I end the dialog. I've gone back through my most recent mods, disabling them one by one, but the problem persists. Can anyone recommend a solution? If it helps, here is my mod load order: Oblivion.esm Jog_X_Mod.esm HrmnsOblivionScriptOptimizationv1.0.esp nVidia Black Screen Fix.esp Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Natural_Weather_HDR_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp 300_Combat Sounds.esp Silent Player Voice.esp Book Jackets Oblivion.esp BrighterTorches_v1.2.esp FlyingCameraMod.esp fwDropGold.esp Not a Bedroll.esp personality_idles2.esp RealitySpectre'sBetterPotions.esp VAs Better Gold with no Menu Icon.esp HouseMapMarkersOnlyBought.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp EVE_StockEquipmentReplacer.esp Adonnays Elven Weaponry.esp Dancers clothes.esp DM-Lingerie.esp Hentai Compilation.esp Hentai Mania.esp RealSwords - Argonian LO-NPC.esp RealSwords - Bosmer LO-NPC.esp RealSwords - Breton LO-NPC.esp RealSwords - Khajiit LO-NPC v1.3.esp RealSwords - Orc LO-NPC v1.0.esp RealSwords - Redguard LO-NPC.esp R18PN - Lingeries.esp Gloria Armor.esp HGEC_Draconic_Armor.esp Goblin Realswords+Tribal Shields.esp DLCThievesDen.esp GlenvarCastle.esp thievery.esp VaultsofCyrodiil.esp DLCFrostcrag.esp Knights.esp EVE_KnightsoftheNine.esp The Lost Spires.esp Shadowcrest_Vineyard.esp Natural_Vegetation_by_Max_Tael.esp EVE_ShiveringIslesEasterEggs.esp P1DkeyChain.esp za_less_NPC_conversations.esp RealisticForceMedium.esp Lightweight Potions.esp Enhanced Grabbing.esp All+5AttributeModifiers.esp Toaster's Legendary Skills & Stats.esp Toaster's Legendary Mastery.esp actors_in_charge.esp 77_Umpa_Animation.esp EFGAddPose.esp shinyEmotions.esp AinmhiRace-RensBeautyPackFull.esp Chocolate Elves.esp No More Annoying Comments.esp No More Annoying Merchant Comments - Combined.esp [GFX]_Initial_Glow-self.esp Streamline 3.1.esp recordyourskills_by_exilehunter.esp Imperial_City_Arena_Chapel_BETA_1.esp Get Wet Dark.esp RealWalk.esp DLCFrostcrag Rwalk.esp DLCMehrunesRazor Rwalk.esp DLCOrrery Rwalk.esp DLCThievesDen Rwalk.esp Knights Rwalk.esp Oblivion_SI Rwalk Full.esp xeoex.esp Link to comment Share on other sites More sharing options...
dezdimona Posted November 6, 2009 Share Posted November 6, 2009 Whenever I open and close the status menu, the weather changes. I've noticed it switches between clear, cloudy, partly cloudy and snowy at random (no rain or fog) every time the menu closes. Worse yet, when I engage an NPC in dialog, the weather rapidly changes between the 4 listed above until I end the dialog. I've gone back through my most recent mods, disabling them one by one, but the problem persists. Can anyone recommend a solution? If it helps, here is my mod load order: Oblivion.esm Jog_X_Mod.esm HrmnsOblivionScriptOptimizationv1.0.esp nVidia Black Screen Fix.esp Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Natural_Weather_HDR_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp 300_Combat Sounds.esp Silent Player Voice.esp Book Jackets Oblivion.esp BrighterTorches_v1.2.esp FlyingCameraMod.esp fwDropGold.esp Not a Bedroll.esp personality_idles2.esp RealitySpectre'sBetterPotions.esp VAs Better Gold with no Menu Icon.esp HouseMapMarkersOnlyBought.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp EVE_StockEquipmentReplacer.esp Adonnays Elven Weaponry.esp Dancers clothes.esp DM-Lingerie.esp Hentai Compilation.esp Hentai Mania.esp RealSwords - Argonian LO-NPC.esp RealSwords - Bosmer LO-NPC.esp RealSwords - Breton LO-NPC.esp RealSwords - Khajiit LO-NPC v1.3.esp RealSwords - Orc LO-NPC v1.0.esp RealSwords - Redguard LO-NPC.esp R18PN - Lingeries.esp Gloria Armor.esp HGEC_Draconic_Armor.esp Goblin Realswords+Tribal Shields.esp DLCThievesDen.esp GlenvarCastle.esp thievery.esp VaultsofCyrodiil.esp DLCFrostcrag.esp Knights.esp EVE_KnightsoftheNine.esp The Lost Spires.esp Shadowcrest_Vineyard.esp Natural_Vegetation_by_Max_Tael.esp EVE_ShiveringIslesEasterEggs.esp P1DkeyChain.esp za_less_NPC_conversations.esp RealisticForceMedium.esp Lightweight Potions.esp Enhanced Grabbing.esp All+5AttributeModifiers.esp Toaster's Legendary Skills & Stats.esp Toaster's Legendary Mastery.esp actors_in_charge.esp 77_Umpa_Animation.esp EFGAddPose.esp shinyEmotions.esp AinmhiRace-RensBeautyPackFull.esp Chocolate Elves.esp No More Annoying Comments.esp No More Annoying Merchant Comments - Combined.esp [GFX]_Initial_Glow-self.esp Streamline 3.1.esp recordyourskills_by_exilehunter.esp Imperial_City_Arena_Chapel_BETA_1.esp Get Wet Dark.esp RealWalk.esp DLCFrostcrag Rwalk.esp DLCMehrunesRazor Rwalk.esp DLCOrrery Rwalk.esp DLCThievesDen Rwalk.esp Knights Rwalk.esp Oblivion_SI Rwalk Full.esp xeoex.espdiaableing a mod only disables the esp,textures and meshes,audio remain. General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod..maigrets...You should also follow Dezi's load order guide if you're new to mods. BOSS is good, but not foolproof. There are a lot of mods it doesn't have in it's database and they have to be ordered manually. Link to comment Share on other sites More sharing options...
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