oakshottxxa Posted April 18, 2014 Share Posted April 18, 2014 As stated: why doesnt the missile launcher, fatman, minigun and 'nade machingun have aiming animations, why does it just simply zoom? Link to comment Share on other sites More sharing options...
Ozrabl98 Posted April 18, 2014 Share Posted April 18, 2014 (edited) There were no iron sights for any weapons in Fallout 3 (other than scoped weaponry), so when they made New Vegas the old "zooming in" for these weapons was kept as well because It uses the same weapon models and zooming animations from Fallout 3. There might be a mod that changes that, but I don't know of It. Edited April 18, 2014 by Ozrabl98 Link to comment Share on other sites More sharing options...
oakshottxxa Posted April 18, 2014 Author Share Posted April 18, 2014 There were no iron sights for any weapons in Fallout 3 (other than scoped weaponry), so when they made New Vegas the old "zooming in" for these weapons was kept as well because It uses the same weapon models and zooming animations from Fallout 3. There might be a mod that changes that, but I don't know of It.do you know how i can make weapons use the fallout 3 method for aiming i.e. JUST the zoom in new vegas? or could u point me in the right direction? truth is i've been searching how but everybody answers to turn off iron sights but im not asking that, im asking how to stop the weapon from moving into the center of the screen at all regardless of iron sights settings as you hav described for fallout 3 just like those weapons i gave as examples Link to comment Share on other sites More sharing options...
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