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Meshes showing up all white in nifskope.


jatneosen

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I know there's already a thread about this, but I have a different problem. Somewhat different anyway.

 

After I reinstalled oblivion to another disc, all meshes I open in nifskope shows up as white. Worked fine prevously.

 

Anyone know how to fix this?

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I would be interested in knowing this too. My Nifskope only shows textures on meshes if the texture paths are hard coded (C:\Program Files\Bethesda Softworks\Data\Textures... etc). When I correct the hard coding to make the textures viewable regardless of where the game is installed, the mesh goes white, even though the textures are viewable just fine in-game.
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Go to Render->Settings and hit the Auto Detect Game Paths - button.

To get the standard\.bsa in for textures that haven't been extracted, so those who are still in the .bsa.

Go to File->Resource Files and select the textures.bsa

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Go to Render->Settings and hit the Auto Detect Game Paths - button.

To get the standard\.bsa in for textures that haven't been extracted, so those who are still in the .bsa.

Go to File->Resource Files and select the textures.bsa

very cool,thanks for letting them know...kudo's :thanks:

this is a common problem for those new to modding! :thanks:

edit: seems I've already given you kudo's... :biggrin:

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Go to Render->Settings and hit the Auto Detect Game Paths - button.

To get the standard\.bsa in for textures that haven't been extracted, so those who are still in the .bsa.

Go to File->Resource Files and select the textures.bsa

 

Thanks! This was exactly what I was wanting to know. :thanks:

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